(edited by Purple Miku.7032)
The first boss of Arah path 2, Belka, will glitch and stay green sometimes.
I have noticed it seems to happen when someone runs in to spawn her at the same time someone in the party isn’t there, but I think it might be because they are running past the spot where the bone wall appears.
I’m not entirely sure what causes it but the only reliable way to prevent the bug from happening is to make sure everyone is there before triggering the cutscene.
The second last boss of Arah path 2, Alphard, bugs a lot more often.
The first problem with her is that if a player or party dies and she resets, the bone wall stays up so you can’t run back in. The barricades also don’t respawn either and the only way to have it fully reset is to just have the whole party wipe again and then waypoint a few seconds after everyone’s fully dead. Rinse and repeat until it works. It’s been like this for months…. please fix it…
Also another bug with Alphard that is less well-known — if someone starts the fight with her before anybody in the party makes it into the area, she will occasionally reset to full HP whenever somebody is outside of the bone wall and moving around. She doesn’t go invulnerable and go back to the middle or anything, her HP just instantly shoots up to full mid-fight. It’s weird, but you can easily test this.
The last Alphard bug to mention is that she sometimes can randomly go invulnerable while fighting her around the barricades. Here is a short video showing it: https://www.youtube.com/watch?v=TQpgpRk326E&list=UUAioO5TLHE6iw1yZ1j7kKCA
Please, we’ve been waiting soooooo many months for ANY attention on these bugs with no response.
Arenanet, I beg you on behalf of everyone that does dungeons. Please do us this favor and fix these bugs that I cleanly described and showed for you.
(edited by Purple Miku.7032)
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