Ascalon Catacombs "4th path".

Ascalon Catacombs "4th path".

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Posted by: Leon Zawodowiec.4978

Leon Zawodowiec.4978

Ascalon Catacombs "4th path".

in Bugs: Game, Forum, Website

Posted by: Leon Zawodowiec.4978

Leon Zawodowiec.4978

Refresh.

I think it should be more important because from this roof can jump in every place in dungeon..

Ascalon Catacombs "4th path".

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Posted by: Turin.1024

Turin.1024

Instructions on how to do this help the devs much more than spamming screenshots:

Kill the spider queen and take the priory waypoint.

Ascalon Catacombs "4th path".

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Posted by: Account.9832

Account.9832

What I find really interesting about these bugs (not just the one in AC but also in CM and a couple of other dungeons where you can “walk on the roof”) is that they show the huge amount of totally unnecessary geometry that these dungeons have. Even with all the engine and GPU optimizations, this stuff increases load times and reduces the frame rate.

On top of that, all the mobs and bosses of the paths you didn’t pick are still generated by the game, and their AI / patrol code is run by the server (again, requiring resources and worsening performance). Even though you are never supposed to go near them.

- Al Zheimer

Ascalon Catacombs "4th path".

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Posted by: PowerCat.5738

PowerCat.5738

That just sounds like unefficient programming.