Ascalon Catacombs - Full of Bugs!

Ascalon Catacombs - Full of Bugs!

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Posted by: Icarus.1728

Icarus.1728

Path 2 AC Explore – Final Boss

There are so many bugs and glitches with this it is frightening. PLEASE PLEASE PLEASE LOOK AT THIS! We tried for over an hour and a half to get this boss to work, damage was not the issues, it is simply to full of bugs to complete. We had him at one point over a trap and dropped him almost 40% on one trap—after which he glitched and healed.

Great concept for a boss fight, just the issue that between the de-buffs, the pillars, and the heal rate of oozes, it is unbearable and depends more upon luck of the glitches, than actual skill.

BUGS:
(Below are a list of bugs and glitches that happened dozens of times, many on multiple run-troughs of the path.)

- He has countless points of inactivity and stuns that lock him from combat. For minutes at a time, making it impossible to re-activate him to continue along the fight.

- When you pull oozes, you have it negated if you have 2 lifts and 1 pull. The ooze moves no where and dies. It took us about 5 different skill types to find out that scorpion wire has a 50% chance to pull him out of his glitched state.

- After nearly 2 minutes of attacking him and pulling agro to a trap, he stopped in place, spawned 4 sets of oozes, healed half, and then de-agro’d and healed full.

- For a brief period, 30 seconds, he spawned 3 sets of oozes. Each of the ooze sets would not let us pull or lift and ooze, and would instantly be pulled back into the boss to heal him. After that 3rd set we just let the boss reset.

- AOE rings are hitting for damage at least 2 seconds before the AOE ring actually populates the visual effects.

- Random damage is taken through out the fights with no enemies, damage, projectiles, or AOEs anywhere on screen.

- Traps that are still live after a wipe (we all die and come back) are only procing the de-buff on the final boss for about a second.

- AOE damage is astronomical. Flat out that just needs to get changed. It is dropping fully-geared level 80s in 2 seconds, and flat out one-shoting level 40s and 50s.

- He does a single attack that has no animation or warning that will drop a fully geared tanky level 80. This needs to be fixed. Either add an animation, or remove this damage attack from the encounter.

Hope that helps you get some solid grasp on what bugs are running rampant in the final encounter. Hope you get them fixed too, cause again, I (and others) love the idea for the dungeon and encounter. Just need to bring some Raid-X for the bugs. :/

Ascalon Catacombs - Full of Bugs!

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Posted by: AmberPhoenix.8760

AmberPhoenix.8760

This dungeon is not only bugged due to the traps, but Detha also bugs out and will sometimes not allow you to even fight the last boss.

Ascalon Catacombs - Full of Bugs!

in Bugs: Game, Forum, Website

Posted by: Yorashi.5041

Yorashi.5041

We filled the traps and pulled him between the three, got him to about 10% after the second one. Once he went back into his ghost/invulnerable state he locked up, just stood there near the second trap, nothing we did would budge him, until I used basalisk venom, it petrified him and put him into his live/vulnerable state, and we finished him.