Ascalonian Catacombs Issues

Ascalonian Catacombs Issues

in Bugs: Game, Forum, Website

Posted by: Viking.4037

Viking.4037

I dont know if a thread on this topic exists, but I wasnt able to search for it, because the search bar is not working at all.

Anyway, I’ve come across a few bugs. I figured I should list them in a short manor instead of creating a wall of text.

  • Hitbox/Hit detection issues on Burrows.
  • Lieutenant Kohler will pull you through the pillars if you happen to be close tho the edge (if you want to survive, you must stand in the middle so you have a few feet to the edge)
  • Don’t know if this is intentional, but Kohler will one-shot you (unless you are scaled down), and if you have the slightest bit of health left while downed, will keep attacking you until your demise.
  • Slight to medium delay while inside the dungeon. Don’t know if the dungeon has higher system requirements itself or if the dedicated server is slacking, unless it shares a server with the local zone.
  • In the final room there are issues with the ghosts where they will stand at the end of their “leash” (?), and regen health, while you attack them. After a while they usually move back and/or cast spells. They seem very unreliable. Some times they will also split up, but other times it wont work. Should they be able to split up or not?

Thanks in advance. Red plz