Pinnacle Of Responsibility [Mom] – Yak’s Bend
Ascalonian Catacombs Path 2
Pinnacle Of Responsibility [Mom] – Yak’s Bend
I just had an issue with this path as well. My group got all the traps built and we got the traps charged up, but the ghost eater freezes in position and will not take any damage. The party isn’t taking any damage either.
Anyone else getting that issue?
By running away from the boss we got it to reset. When we went back we were able to pull the boss and damage it for a moment. We even got it over to one of the traps and caused the trap to discharge.
The boss then bugged again and stopped taking damage again. The party was no longer taking damage again as well.
(edited by Morethancaffine.6953)
I do not understand why they wanted to fix what wasn’t broken.
AC has become quite a waste of time now…and I can’t even begin to call the dungeon suitable for level 35s.
Path 2 glitches at the final boss fight. You can’t move the boss around to the traps and in a party with 5 level 80’s we all went down in one hit from those aoes. The aoe’s don’t space out and so each person instantly gets 9 stacks of invulnerability on them along with poisons. Talk about impossible.
During the sequence where you activate spike traps to kill gravelings my computer dropped to about 15 fps opposed to the normal 60. this new update is horrible.
Made 3 paths of AC without any problem. I can even say nobody was downed or died during AC run. It’s not that hard guys, stop complaining.
I made it through and that is not the issue really. I would prefer to play at 60 frames seeing as I was pre patch and my hardware is capable of it.
Made 3 paths of AC without any problem. I can even say nobody was downed or died during AC run. It’s not that hard guys, stop complaining.
Obviously your boss didn’t get glitched. It’s not a matter of it being “hard” or us complaining because they made changes. The boss gets “stuck” in ghost shield mode and eventually heals up to full health again. He doesn’t move and all the traps were at full power. My entire server was complaining about this.
Yesterday I also had a buggy part while fighting the last boss. One of the traps didn’t work at all, it just wouldn’t activate when the boss was standing there. In the end he froze up just in front of a trap not doing anything while being in ghost shield mode. Luckily one of my guildies had a pull skill and pulled him in a trap. We were able to finish him, but he still just stood there doing nothing.
The fps issue is real, whole party fps dropped from 60fps to 8. Since i was the one doing the luring and tanking it was very hard on me. Other members said it was fine as long as they didn’t see the mobs i.e. standing back at the trap activating area.
Okay, just finished it and it’s safe to say, Anet fails to properly test their changes again! The boss is buggy as hell, he spent 2 minute sitting on top of a fully fueled trap and not activating or moving. LUCKILY, we could still use knockbacks on it and eventually after knocking it over to the NEXT TRAP it suddenly started working again. The mechanics is incredibly bad. Lift and drag? but cant be done the same time? Lift duration is too short, it’s easier to just drag the boss to the trap and lift oozes there till it dies and fuels the trap… the previous version was SOOO much better, even if the traps were pointless.
(edited by Lafiel.9372)