Audio Issues in Beta
I had the same issue with the cinematic audio during the cutscene in the first story instance, Rytlocke appeared, all I had was music but no sound effects or speech.
I went to fractals lab to replay the cinematic there, to see if it was a global issue, and found during the fractals cinematic, I had dessas speech, but no sound effects or music.
When the speech ended (during the mossman scene) I found I could faintly hear something, in the background. Turning my speakers volume up to the max let me hear the sound, its like it was playing really low.
Messing around with audio options during a second replay, i found dessas speech was tied into dialogue volume, and the rest of the cinematic was tied to Environment volume. Turning Environment volume up to maximum, matching dialogue volume, I could hear the cinematic as intended.
Not replayed the beta cinematic again yet to confirm, but check your environment volume setting
Hope this helps
EDIT:
Just replayed the story, matching environment levels to dialogue let the cinematic play with full sound…….EXCEPT Rytlocks speech, it was missing
(edited by Safari.3021)
On some maps i hear a horn like sound… or “music”.
It sounds a bit like a horn from a ship far away.
When i disable ingame instruments its also disabled. o_O
Anyone els hear this? <_>
It plays in normal gameplay (not beta) too.
PS:
Its sounds different as a horn skill used from palyers.
And you can shut it down with ingame instruments… so i dont think it comes from a skill.
Meme says: “Meme?”