Audio issues since 11/26 patch

Audio issues since 11/26 patch

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Posted by: Electro.4173

Electro.4173

Noticed a couple different issues with different parts of the audio since the latest patch.

~ There is no longer any sound effect made when you sheath your weapons. You still get a sound when you ready / unsheath them, but none when sheathing them oddly. Minor issue, but a bug none the less.

~ Some enemies seem to be playing their sound cues late or not at all.

I’ve been running through Southsun Cove regularly over the past few weeks to make some extra money on resources, so I’ve gotten pretty used to some of the sound cues the enemies make when they attack. Stuff like the Young Karka making a screeching noise before they launch their water projectile barrage, or the Veteran / Champion Karka making a swooshing noise when they jump for their stomp attack (not the sound they make when they land because by then its too late, but rather the sound they make when they first jump). Sounds like those are pretty important for properly dodging their attacks as you go past. If I run close to a Young Karka and hear the screech, I know I need to dodge incoming projectiles.

But since the recent patch, I’ve been taking a lot of projectile hits before I ever hear the screech from Young Karka, and sometimes it never happens at all. Ditto with the Vet / Champ jump sound effect, sometimes I’ll get hit (and in the case of the Champ, downed and likely killed) before I ever hear the sound cue that I’ve been using to dodge.

Other times it works as it should, so that leads me to suspect its a bug and not an intended change.

Audio issues since 11/26 patch

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Posted by: Keenan Sieg

Keenan Sieg

Sound Designer

Hey Electro, thanks for bringing both of these up. The missing weapon stow is indeed a bug that will be fixed in an upcoming release. The karka issue is a bug due to a change we made to a large number of creatures that reduces their chance to play guttural sounds when they are not the actively selected target. This was mainly to reduce the spamming of attack sounds by Ranger pets and aggressive wildlife. That being said, the Veteran and Champion Karka attack sounds are something that should play 100% of the time, as they serve as a crucial warning for some of their more devastating skills. This will be fixed and back to normal soon!

Audio issues since 11/26 patch

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Posted by: Elric Of Melnibone.4781

Elric Of Melnibone.4781

I have noticed that I no longer hear the Inquest Golem Mark II fist pounding sounds which I used to use as a queue to dodge. I normally stand outside the machine gun fire radius so maybe that sound’s affect radius has been reduced, but it shouldn’t be because it does affect you WAY out.

Audio issues since 11/26 patch

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Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

Two more to add to the list of audio bugged-ness (from the Audio forum) since that patch as well…

https://forum-en.gw2archive.eu/forum/game/audio/Echoed-voices

https://forum-en.gw2archive.eu/forum/game/audio/Battle-Music-Doesn-t-Stop

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

Audio issues since 11/26 patch

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

I do hope they fix the ‘never-ending Battle music’ bug. It can become quite annoying after awhile.