Audio issues since 11/26 patch
Sound Designer
Hey Electro, thanks for bringing both of these up. The missing weapon stow is indeed a bug that will be fixed in an upcoming release. The karka issue is a bug due to a change we made to a large number of creatures that reduces their chance to play guttural sounds when they are not the actively selected target. This was mainly to reduce the spamming of attack sounds by Ranger pets and aggressive wildlife. That being said, the Veteran and Champion Karka attack sounds are something that should play 100% of the time, as they serve as a crucial warning for some of their more devastating skills. This will be fixed and back to normal soon!
I have noticed that I no longer hear the Inquest Golem Mark II fist pounding sounds which I used to use as a queue to dodge. I normally stand outside the machine gun fire radius so maybe that sound’s affect radius has been reduced, but it shouldn’t be because it does affect you WAY out.
Two more to add to the list of audio bugged-ness (from the Audio forum) since that patch as well…
https://forum-en.gw2archive.eu/forum/game/audio/Echoed-voices
https://forum-en.gw2archive.eu/forum/game/audio/Battle-Music-Doesn-t-Stop
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”
I do hope they fix the ‘never-ending Battle music’ bug. It can become quite annoying after awhile.