Auto-Attack Is Overriding Player Input

Auto-Attack Is Overriding Player Input

in Bugs: Game, Forum, Website

Posted by: Janus.1940

Janus.1940

I can’t imagine this is by design, because of how frustrating it is.

In a nutshell: if you try and do something else milliseconds before auto-attack would go off, you’ll start to perform the action you wanted, then it will be interrupted in favor of your auto-attack going off. This goes for dodge rolling as well as interacting with stuff. It’s extremely frustrating for me to try and pick up boulders if playing a fast attacking ranged class; I literally have to mash my F key until it goes through.

Here’s a 12 minute fight, and 80% of the damage I take is because of this issue. Every time it happens, you can see several things happen: I expend the stamina to dodge, my character plays the roll animation except I don’t move in the world space, and I fail to evade the incoming attack.

http://youtu.be/Vq5V7_LrW7g

You can see it at 00:50, 1:45, 3:15, and finally at 6:34. The hit at 10:06 is my own fault, I start a couple frames of the dodge roll (due to client-server latency I’d expect) but don’t actually expend any stamina because I waited too long to dodge.

As an aside, an interesting glitch happens at around 5:50 where my auto-attack quits working, I have no idea what the cause of this one is. It fixed itself after the giant moved again, probably something to do with his foot being stuck in the world terrain.

Auto-Attack Is Overriding Player Input

in Bugs: Game, Forum, Website

Posted by: Thost.2564

Thost.2564

This happens to me all the time, very frustrating to dodge an ettin and get face planted anyway >.<

Fixing this bug would be a huge quality of life improvement for melee classes!

Auto-Attack Is Overriding Player Input

in Bugs: Game, Forum, Website

Posted by: Pennry.9215

Pennry.9215

Thanks for the chuckle. Turn off auto attack and be done with it.

Seriously, it’s probably less a bug then a latency/sequence issue. If the auto attack command is already being sent, you can’t expect the next command to come first. In reality, despite all the effort to hide it, games are all turn-based.

Auto-Attack Is Overriding Player Input

in Bugs: Game, Forum, Website

Posted by: Thost.2564

Thost.2564

Well, the simplest way to do it would be to have a dodge able to interrupt an auto attack. In fact, dodging should be able to interrupt pretty much anything else, since when you need to dodge, you need usually need to do it fast and on very short notice. That way the dodge always goes through.