Auto-Attack Is Overriding Player Input
This happens to me all the time, very frustrating to dodge an ettin and get face planted anyway >.<
Fixing this bug would be a huge quality of life improvement for melee classes!
Thanks for the chuckle. Turn off auto attack and be done with it.
Seriously, it’s probably less a bug then a latency/sequence issue. If the auto attack command is already being sent, you can’t expect the next command to come first. In reality, despite all the effort to hide it, games are all turn-based.
Well, the simplest way to do it would be to have a dodge able to interrupt an auto attack. In fact, dodging should be able to interrupt pretty much anything else, since when you need to dodge, you need usually need to do it fast and on very short notice. That way the dodge always goes through.