Auto-attack & camera rotation bug
Look on the bright side, its an easy way get out of ranged reflect damage from your auto-attack
Seriously though, it could be annoying when kiting and trying to make sure you have somewhere to run to. I have a feeling this will not be fixed easily if what you say is true.
Look on the bright side, its an easy way get out of ranged reflect damage from your auto-attack
Doesn’t really seem quicker than simply clicking somewhere empty (although it often still takes 2 shots to stop attacking, due to the weird implementation of attack queueing in GW2).
Anyway, I’d be all for having a different behaviour for the right and left mouse buttons:
Left – Turn camera only (keep character facing the same way).
Right – Turn character (and lose target if the character turns away).
In fact, this is how it works when you’re moving, but for some reason when you’re standing still both buttons behave the same way (i.e., like the left one), which means there’s no way to turn your character without moving (unless you use the keyboard to turn, instead of the mouse).