Auto-attack & camera rotation bug

Auto-attack & camera rotation bug

in Bugs: Game, Forum, Website

Posted by: Account.9832

Account.9832

If my character is attacking an enemy using auto-attack (ex., #1 skill set to auto-repeat) and I turn the camera to look behind me, or even just to the side, auto-attack stops and the red “out of range” indication appears under the action bar.

If I now press the attack key manually, the attack is cast and hits the target, but auto-repeat does not re-engage. The only way to re-enable it is to turn the camera back towards the target.

Note that the character is always facing the target, and the range never changed.

It seems that the code that handles auto-repeat and the range indicators is looking at the camera position and orientation, rather than the character’s position and orientation, as it should.

This bug occurs when using either the left mouse button or the right mouse button to rotate the camera (no difference).

This is probably related to the bug that causes auto-attack to not work when a target is near the range limit (perhaps the auto-attack code is checking the target’s distance to the camera, rather than to the character).

- Al Zheimer

Auto-attack & camera rotation bug

in Bugs: Game, Forum, Website

Posted by: sarovorn.8291

sarovorn.8291

Look on the bright side, its an easy way get out of ranged reflect damage from your auto-attack

Seriously though, it could be annoying when kiting and trying to make sure you have somewhere to run to. I have a feeling this will not be fixed easily if what you say is true.

Auto-attack & camera rotation bug

in Bugs: Game, Forum, Website

Posted by: Account.9832

Account.9832

Look on the bright side, its an easy way get out of ranged reflect damage from your auto-attack

Doesn’t really seem quicker than simply clicking somewhere empty (although it often still takes 2 shots to stop attacking, due to the weird implementation of attack queueing in GW2).

Anyway, I’d be all for having a different behaviour for the right and left mouse buttons:

Left – Turn camera only (keep character facing the same way).
Right – Turn character (and lose target if the character turns away).

In fact, this is how it works when you’re moving, but for some reason when you’re standing still both buttons behave the same way (i.e., like the left one), which means there’s no way to turn your character without moving (unless you use the keyboard to turn, instead of the mouse).

- Al Zheimer