(edited by Doghouse.1562)
Autologin bugs and changing credentials
I don’t have that issue changing between accounts as I have ‘auto-play’ unchecked. I do, however, have ‘remember password’ and ‘remember account name’ checked.
Are you saying unchecking ‘auto-play’ does not work for your client? Or your command line argument is working when you don’t want it to? Did you remove it?
Have you tried a -repair?
(Also, I am not familiar with the term ‘abend’…sorry.)
I don’t have that issue changing between accounts as I have ‘auto-play’ unchecked. I do, however, have ‘remember password’ and ‘remember account name’ checked.
Are you saying unchecking ‘auto-play’ does not work for your client? Or your command line argument is working when you don’t want it to? Did you remove it?
Have you tried a -repair?
(Also, I am not familiar with the term ‘abend’…sorry.)
Autoplay is not the problem. There are two visible phases to launching the game, with different client screens. First, log in (enter account details and password; server checks who you are). When you’ve logged in, the credential information disappears and you get all the web-site-related blurb. Second, launch the game proper. Autoplay controls the second, and is controlled by the check box on the second screen (erratum That’s on the first screen as well. Oh well.). That works fine.
Autologin controls the first phase – if you’ve entered correct account details and password, should the game move forward to the second screen – i.e. act as though you’d hit the “log in” button – without waiting for you to do something? At points in GW2’s history, the answer has been “yes, if both remember boxes have been checked”, and “yes, if the -autologin switch has also been specified” (and sometimes “no, even if the switch has been specified” – but that one was definitively a bug). The problem is that right now, we’re stuck somewhere between the two – if you don’t specify the switch, but have asked for credentials to be remembered, usually it doesn’t move on without a user interaction, but sometimes it does – and if it does, it’s not possible – or I, at least, haven’t found a way – to get in there and stop it doing so without crashing the client.)
(“Abend”. Sorry – mainframe terminology: “ABnormal END”. I.e., a crash.)
(edited by Doghouse.1562)
Ahh…well, I’ve not seen anyone else posting with this issue. Perhaps, it is rather isolated. Again, a -repair may be in order.
If you continue to have difficulties, and desire an individualized response, you can submit a request to the Tech CS Team using the link above/below.
Good luck.
The auto login has been broken for a long time. There was a number of posts about it when it first came up, months ago. I guess people gave up and stopped reporting it or used the posted fix.
Googling it, looks like it was Sept. 9th last year. No auto login after patch
You can try this fix:
“If you add the command line parameter -autologin to the GW2 shortcut, GW2 autostarts as before the update.
How to add command line parameters: http://wiki.guildwars2.com/wiki/Command_line_arguments”
ANet may give it to you.
(edited by Just a flesh wound.3589)
The auto login has been broken for a long time. There was a number of posts about it when it first came up, months ago. I guess people gave up and stopped reporting it or used the posted fix.
Googling it, looks like it was Sept. 9th last year. No auto login after patch
You can try this fix:
“If you add the command line parameter -autologin to the GW2 shortcut, GW2 autostarts as before the update.
How to add command line parameters: http://wiki.guildwars2.com/wiki/Command_line_arguments”
And if you read my first post, you’ll see that
a) I already know that,
b) that’s not what I need, and
c) that’s not the point I was making.
And I said as much in the very first line.
On the contrary, I’m quite happy that, without the switch, autologin doesn’t happen – that’s the way things should be. I was posting about: the consequences when it unexpectedly does; a 100% repeatable crash I get when I try and dig myself out of the mess that causes; and the way I’d suggest it ought to work if they ever decide to get around to “fixing” it (because the way it was previously designed was already broken).
(edited by Doghouse.1562)
Hmm…I’ve never had it move on without -autologin. I’ve never read anyone else post about the game logging in without the command to do so.
Maybe your client has a corrupted file or two.
Sorry to hear your client is acting oddly. Good luck.