Autotargeting Versus Promote Skill Target
Has this been looked at? Because I agree this is a huge problem.
This has been “broken” since launch and I have not seen where anyone at Anet has addressed this issue.
Is this bugged, or is the tool tip just misleading?
What I don’t want: Auto-targeting. I don’t want to hit my auto attack (1) or any other skill and have the game automatically select a target for me unless I really do hit it or I am aiming at it specifically. If I hit 5 on greatsword, or 1 on longbow, I dont want to have it choose something I am not, aiming at specifically, for me.
Turning off auto-targeting works. Great.
What I do want: to be able to run up to a target, hit a skill directed at the target, and have that enemy become my target. Promote Skill Target option seems to read like this option should do this, but it does not work without Auto-targeting turned on.. With Auto-targeting turned on, what this seems to do is only lock targets so that I cant run to another enemy that is attacking me and have it change to that enemy without hitting tab or clicking it to de-select the other enemy.
This just does not seem how it should be, or a 3rd option is needed. A happy medium is what I am looking for. When I am playing ranged, I don’t want hitting 1 to cause the game to try to choose what it feels is a good target. But if run up to that target or aim to specifically hit it, I want the game to “promote” that to my target.
Currently, my solution is to change my settings based on if I am playing my Warrior or my Necro, Ranger. If I am on Warrior, I turn on Auto-targeting and turn off skill promotion. If I am on my Necro or Ranger, I just have to turn off both and select my targets manually. Promoting does nothing by itself until you select something, Auto-targeting causes anything within my range to become my target even if I didn’t want it to be (like a non-aggro animal vs. the risen nearby)
Has this been looked at? Because I agree this is a huge problem.
This has been “broken” since launch and I have not seen where anyone at Anet has addressed this issue.
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