While the autotargeting option does a decent job of saving keypresses on the most common interaction in the game, it doesn’t seem very polished right now:
1) Some non-hostile skills trigger autotargeting. These are clearly bugs:
- Switching Elementalist attunements autotargets. As autotargeting also triggers the autoattack and causes any pets/summons to aggro on the picked target, going Air Attunement for running speed can result in the character instead shooting at a nearby deer and entering combat.
- Glyph of Renewal autotargets an enemy on-cast, probably a major factor in its unreliability.
2) Autotargeting is not consistently triggered by similar skills.
- Arcane Wave (PBAoE) autotargets.
- Ring of Earth (PBAoE) does not autotarget.
- Frozen Burst (PBAoE) autotargets.
- Arcane Shield (defensive skill) does not autotarget.
- Magnetic Aura (defensive skill) autotargets (!)
This can cause the character to suddenly start attacking an unexpected target, potentially pulling more mobs instead of dealing with the current one, e.g. when trying to Frozen Burst mobs the player is trying to run away from, without having time to target one of them.
Potential improvements:
- Consistent behavior would be a good start.
- Stop PBAoEs and other targetless skills from autotargeting?
- Only trigger autotargeting on the “autoattack” skill? It’s easy enough to cancel into something else.