(edited by Jack.1469)
BL Merchant on top of chest spawn location
This doesn’t solve the problem, but in the event you encounter this again, you can tab between friendly elements to select the chest and open it that way instead of talking to the NPC on top of it that seems to get priority for interaction. If you do not have any keys bound to tab between friendly elements, you can set keys for this action in your control options area.
Again, I know it does not solve the problem of NPCs getting priority over other interactive elements, but it will help you to be able to loot the chest in the event you encounter this form of possible griefing in the future.
You can also use the tab between friendly elements keys to target individual guild banners in the event that there are several placed directly on top of eachother instead of spaced out.
| [Free Ports For All “Not So Secret” JP Needs (and 1st Try Dive Tips)] |
| [Classic Thread: “all is vain”] |
This doesn’t solve the problem, but in the event you encounter this again, you can tab between friendly elements to select the chest and open it that way instead of talking to the NPC on top of it that seems to get priority for interaction. If you do not have any keys bound to tab between friendly elements, you can set keys for this action in your control options area.
Again, I know it does not solve the problem of NPCs getting priority over other interactive elements, but it will help you to be able to loot the chest in the event you encounter this form of possible griefing in the future.
You can also use the tab between friendly elements keys to target individual guild banners in the event that there are several placed directly on top of eachother instead of spaced out.
Do I need to hit “next ally?” How does this work if the chest isn’t an “ally?”
This doesn’t solve the problem, but in the event you encounter this again, you can tab between friendly elements to select the chest and open it that way instead of talking to the NPC on top of it that seems to get priority for interaction. If you do not have any keys bound to tab between friendly elements, you can set keys for this action in your control options area.
Again, I know it does not solve the problem of NPCs getting priority over other interactive elements, but it will help you to be able to loot the chest in the event you encounter this form of possible griefing in the future.
You can also use the tab between friendly elements keys to target individual guild banners in the event that there are several placed directly on top of eachother instead of spaced out.
Do I need to hit “next ally?” How does this work if the chest isn’t an “ally?”
Correct. “Next Ally” and “Previous Ally” cycle through targeting non-enemy elements that are currently on your screen. It seems to regard anything that cannot be attacked as being an “ally”, so interactive objects are included as being allies that can be cycled to as your target.
| [Free Ports For All “Not So Secret” JP Needs (and 1st Try Dive Tips)] |
| [Classic Thread: “all is vain”] |
This doesn’t solve the problem, but in the event you encounter this again, you can tab between friendly elements to select the chest and open it that way instead of talking to the NPC on top of it that seems to get priority for interaction. If you do not have any keys bound to tab between friendly elements, you can set keys for this action in your control options area.
Again, I know it does not solve the problem of NPCs getting priority over other interactive elements, but it will help you to be able to loot the chest in the event you encounter this form of possible griefing in the future.
You can also use the tab between friendly elements keys to target individual guild banners in the event that there are several placed directly on top of eachother instead of spaced out.
Do I need to hit “next ally?” How does this work if the chest isn’t an “ally?”
Correct. “Next Ally” and “Previous Ally” cycle through targeting non-enemy elements that are currently on your screen. It seems to regard anything that cannot be attacked as being an “ally”, so interactive objects are included as being allies that can be cycled to as your target.
So the chest is going to come out green I take it? Doesn’t seem to select units with names in yellow text.
I’ll give it a shot later tonight when I get home and report back with results. What I’ll probably do is try this on a chest for a world boss that spawns and dies with plenty of time left before the pre for the next one starts. Might have to wait a couple of minutes for the hordes of players to thin out and give it a shot.
This doesn’t solve the problem, but in the event you encounter this again, you can tab between friendly elements to select the chest and open it that way instead of talking to the NPC on top of it that seems to get priority for interaction. If you do not have any keys bound to tab between friendly elements, you can set keys for this action in your control options area.
Again, I know it does not solve the problem of NPCs getting priority over other interactive elements, but it will help you to be able to loot the chest in the event you encounter this form of possible griefing in the future.
You can also use the tab between friendly elements keys to target individual guild banners in the event that there are several placed directly on top of eachother instead of spaced out.
Do I need to hit “next ally?” How does this work if the chest isn’t an “ally?”
Correct. “Next Ally” and “Previous Ally” cycle through targeting non-enemy elements that are currently on your screen. It seems to regard anything that cannot be attacked as being an “ally”, so interactive objects are included as being allies that can be cycled to as your target.
So the chest is going to come out green I take it? Doesn’t seem to select units with names in yellow text.
I’ll give it a shot later tonight when I get home and report back with results. What I’ll probably do is try this on a chest for a world boss that spawns and dies with plenty of time left before the pre for the next one starts. Might have to wait a couple of minutes for the hordes of players to thin out and give it a shot.
Sorry, I should have mentioned that it does not count other players as being “allies”…
Yeah, figure that one out. You cannot tab target through other players. You will not need to tab through dozens and dozens of players to get to the chest. You can even tilt your camera down so the chest is easier to tab to without some NPCs in the background slowing selection down.
edit
Well, I tried on a zone boss (SB) tonight to make sure it worked…it does not. Boss chests cannot be targeted like other “friendly” elements like guild banners and such. I’m sorry for giving a bit of false hope on a way to get around the griefers dropping NPCs on boss chests.
| [Free Ports For All “Not So Secret” JP Needs (and 1st Try Dive Tips)] |
| [Classic Thread: “all is vain”] |
(edited by StinVec.3621)
This doesn’t solve the problem, but in the event you encounter this again, you can tab between friendly elements to select the chest and open it that way instead of talking to the NPC on top of it that seems to get priority for interaction. If you do not have any keys bound to tab between friendly elements, you can set keys for this action in your control options area.
Again, I know it does not solve the problem of NPCs getting priority over other interactive elements, but it will help you to be able to loot the chest in the event you encounter this form of possible griefing in the future.
You can also use the tab between friendly elements keys to target individual guild banners in the event that there are several placed directly on top of eachother instead of spaced out.
Do I need to hit “next ally?” How does this work if the chest isn’t an “ally?”
Correct. “Next Ally” and “Previous Ally” cycle through targeting non-enemy elements that are currently on your screen. It seems to regard anything that cannot be attacked as being an “ally”, so interactive objects are included as being allies that can be cycled to as your target.
So the chest is going to come out green I take it? Doesn’t seem to select units with names in yellow text.
I’ll give it a shot later tonight when I get home and report back with results. What I’ll probably do is try this on a chest for a world boss that spawns and dies with plenty of time left before the pre for the next one starts. Might have to wait a couple of minutes for the hordes of players to thin out and give it a shot.
Sorry, I should have mentioned that it does not count other players as being “allies”…
Yeah, figure that one out. You cannot tab target through other players. You will not need to tab through dozens and dozens of players to get to the chest. You can even tilt your camera down so the chest is easier to tab to without some NPCs in the background slowing selection down.edit
Well, I tried on a zone boss (SB) tonight to make sure it worked…it does not. Boss chests cannot be targeted like other “friendly” elements like guild banners and such. I’m sorry for giving a bit of false hope on a way to get around the griefers dropping NPCs on boss chests.
All good. Tried it on the Shatterer, no dice. It’d be nice if Anet would fix this.