Gunnar’s Hold www.gunnarshold.eu
(edited by Moderator)
Every time there is an update to the red keep, from kitten T2 or T2 to T3 some of the walls are at 0%, it is not a visual bug as the walls require massive amounts of supply to repair.
This isn’t the result of an attack as a wall previously at 100% before the upgrade is suddenly at 0% after?
For a server which is constantly outmanned this is unacceptable
(edited by Moderator)
Lately i run across walls in wvw, in EB were they were low on hp to a point were you don’t even see the wall hp bar anymore. I been wondering each time what happen there and why it was not taken, why enemies did not come back, why there never was any siege that took the wall down that low. Mostly i just shrugged about it thinking ohwell i guess someone lazy interrrupted them and did not repair wall after.
I seen those walls in both towers and keeps and even on SM. Today i was in Langor just hanging around scouting when a the tower upgraded to reinforced. I realised that the tower was indeed upgraded but one wall had 0 hp. Was still standing but yeah 1 hit with catta and it would be down. And this is were i realise the upgrade have a bug and not all walls spawn with full hp when upgrade goes through.
This is kind of a big problem because 1. It is very hard to defend since you will take it down with just one hit and noone will have a chance to run and defend, and 2. The repair cost for each wall is rather high, especially if it is fortified walls were it is not even enough suplies. This means we have to drain the tower/keep to fix a wall that should not be down to 0 anyway.
The bug is not tied to any specific server color, i seen them on all sides, and it seem to be bugged both to reinforced and fortified because i seen both. I don’t think it always bugs, because i been scouting other torwers or keeps that upgrading just fine, so i have no clue where the issue is that cause the bug.
Have seen it in EB. Wall was full repaired(i reparied wall to max 5 min before upgrade) and get zero after upgrade.
Wall beside was repaired to 50% but after upgrade it was o to.
Can have something to do with a part of wall that isnt fully reparied, even missing 1 suply it will after upgrade to heart of throne not be fully upgraded, only stands with 0 hp.
(Terms of ?? is to long and come over and over again. Dont say anything what have be changed. Don know if anything is changed, Its not readable. Have accepted it once and know i dont get mone back if i dont fill it in. I say i dont accept anyway)
Last night i run in to this bug on 2 towers during the evening. Langor and durios both had the zero hp wall after upgrades.
Bumping this since a patch been done and this bug is really causing trouble. Last night i even watched a wall that was about to upgrade fromreinforced to fortified and it spawned with 0 hp. Enemies came just the same time this happen and took it because our team did not even get the chance to port and run.
This is a comon bug and i see them every day now since i check every tower and keep i pass. Please patch it!
New matchup, this time Green EB keep, same sick joke. T3 upgrade to keep all inner walls between 0 7 25% outer walls 4/5 0%. 1100 supply gone
bumping upgraded walls with 0 health, today all walls in fortified keep EBG at 0 health
third patch out and the walls are still an issue. They spawn with zero hp and it happens more often then not on towers.
And green keep on EB is forever contested because of a trigger happy npc shooting at drakes in the water (not even hiting them and how hard can it be to remove those drakes until problems is solved). The npc been this way since HoT came out, but the last 2 weeks the keep is more or less perma contested.
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