[BUG] Engineer Traits Rifled Barrels and Fireforged Trigger
I’ve tested this tonight, and this bug is still present. Rifled Barrels does the following to the Elixir Gun’s skills:
Tranquilizer Dart:
Weakness duration increased from 1 second to 3 seconds.
Bleed duration decreased from 4 seconds to 3 seconds.
Elixir F:
Cooldown is ALWAYS 5 seconds, with or without Fireforged Trigger.
Tooltip states a change in durations for Cripple and Swiftness, but this is not true.
Fumigate:
No change.
Acid Bomb:
No change.
Super Elixir:
Cooldown is ALWAYS 20 seconds, with or without Fireforged Trigger.
Tooltip states various changes to the skill, all of which are not true.
Maybe this bug will get fixed if I refer to it as an exploit. As in, Rifled Barrels makes my Elixir F ability’s cooldown 1.5 seconds faster, and the tooltip says that the Cripple duration is 5 seconds. This basically means that I can apply infinite crippling.
Also, the tooltip alleges that I get a 6-second Swiftness boon from it, meaning that I would get infinite Swiftness as well.
Now, in all honesty, from testing it I know that the only part of that tooltip that is true is the part about the 5-second cooldown, which is still a better cooldown than intended.
But maybe ANet should check my numbers, because the tooltip DOES imply that I get infinite Cripple and Swiftness… What if I actually do? What if I actually have a super unfair advantage that must get fixed immediately?
(I’m kidding, but please fix this. The bug has actually reduced the ticks on my bleeds and increased the cooldown on my Super Elixir.)
my engineer does have infinite swiftness … 5 sec cool down, 6 secs of swiftness, just keep hitting my med kit.
So does mine, with upkeep. Med Kit Stimulant and Elixir B. And some people get infinite swiftness from Infused Precision or Speedy Kits.
That wasn’t really my point. My point is that a trait that’s supposed to only increase the range of attack skills shouldn’t be changing how my skills actually work.
I believe there is a similar issue with the short fuse skill. It’s supposed to reduce the cool downs on all grenades, but ice grenade has a 20 second cool down and poison grenade has a 25 second cool down (regardless if short fuse is equipped or not).