[BUG] Nearest Enemy shouldn't target walls

[BUG] Nearest Enemy shouldn't target walls

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Posted by: GreyMouser.1235

GreyMouser.1235

This seems to be new behavior as of the patch. If you’re standing on a stairway or a wall, “closest target” now targets the wall over the enemy zerg that’s right in front of me. IMO, Closest Target should never target buildings or pieces of buildings, period. The entire purpose of “closest target” is to find the closest threat. The wall in front of me is not a threat. Please fix this!

[SOF]
Servants of Fortuna
Yak’s Bend

[BUG] Nearest Enemy shouldn't target walls

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Posted by: Thanatos.2691

Thanatos.2691

You’re always expecting the enemy zerg to try and kill you, but you’d never expect the walls. The walls have been waiting all this time for the perfect chance to strike, and soon the walls will make their move.

It is time for WvWvWvW: World versus World versus World versus Walls.

The end is near.

Golden shackles are still golden.

[BUG] Nearest Enemy shouldn't target walls

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Posted by: Mystic.5934

Mystic.5934

it should also not target gates.
well…
how about there’s a hierarchy? first targets champs, then elite/players, then normal npc, then gates/walls.

[BUG] Nearest Enemy shouldn't target walls

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Posted by: DirtyBOSNMate.5609

DirtyBOSNMate.5609

I always get the rabbit when launching into a zerg bunch… Guess Monty Python is adding his two cents into the game…

[BUG] Nearest Enemy shouldn't target walls

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Posted by: Hamfast.8719

Hamfast.8719

It’s actually called “Nearest Enemy” in the control options. That should mean that only RED opponents are selected since yellow targets are considered neutral.

If they followed their own terminology, we would have to actively click on a yellow object to target it. Fine by me!

Build a man a fire, and he’ll be warm all day.
Set a man on fire, and he’ll be warm the rest of his life.
– Unknown Fire Elementalist

[BUG] Nearest Enemy shouldn't target walls

in Bugs: Game, Forum, Website

Posted by: GreyMouser.1235

GreyMouser.1235

It’s actually called “Nearest Enemy” in the control options. That should mean that only RED opponents are selected since yellow targets are considered neutral.

If they followed their own terminology, we would have to actively click on a yellow object to target it. Fine by me!

Huh, never actually noticed that. Definitely agree. “Nearest Enemy” should only be targeting reds. Yellow/White should have to be actively targeted. Anet, fix this please.

[SOF]
Servants of Fortuna
Yak’s Bend

(edited by GreyMouser.1235)

[BUG] Nearest Enemy shouldn't target walls

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Posted by: Tman.6349

Tman.6349

There is also a new bug since 9/9 where ‘target closest enemy’ will ignore LoS and target enemies behind walls in other rooms. This is extremely frustrating in dungeons. Cm is a great example of how this can cause a wipe by over-aggro. Plz fix targeting issues again Anet.

[BUG] Nearest Enemy shouldn't target walls

in Bugs: Game, Forum, Website

Posted by: GreyMouser.1235

GreyMouser.1235

This is also extremely frustrating when running along walls. The walls are prioritized whenever the closest enemy is farther than the targeting locus of the wall itself.

Walls aren’t my enemies, Arenanet. Neither are gates, moas, rabbits, boars, or anything else that is yellow.

[SOF]
Servants of Fortuna
Yak’s Bend