Balthazar Temple - Pact morale

Balthazar Temple - Pact morale

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Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

It’s drop insanely fast. Even if big zerg destroy risens in seconds – morale drop and event fail

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

Balthazar Temple - Pact morale

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Posted by: Hannelore.8153

Hannelore.8153

This is the hardest temple event not only because its the only one on that map, but because it gives access to Obsidian Shards at the end which are used to craft ascended and legendary items. Its not a bug.

Try not to stand near the NPCs, once they die the morale is gone forever, even if you rezz them. The mobs will mostly come for players not the NPCs so staying away from them except when you are keeping them healed is how you win it.

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Balthazar Temple - Pact morale

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Posted by: Geekfox.4267

Geekfox.4267

Veteran Risen Subjugators are to blame. They spam Wells that lasts 30-seconds. This is the bug that’s stopping the escort to Temple of Balthazar.

Balthazar Temple - Pact morale

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Posted by: mercury ranique.2170

mercury ranique.2170

This is not a bug but as intended. The event is very hard and requires more coordination to be succesfull then other events. Knowing the spawns and specially the ones that insta-wipe the pact-people is important. Staying in front of the pact is important. You only need a few people ad the pact to prevent them from any lone risen that got through. There is one exception where a big mob spawns behind them and in front of them (just when you start on the climb to the temple). So be prepared for that as well.

The last thing is to not stay with foes when the pact is allready moving. The last two corners are places where people often linger around killing vets that spawned, while the mob allready passed on.

Arise, ye farmers of all nations
Arise, opressed of Tyria!

Balthazar Temple - Pact morale

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Posted by: Solid Gold.9310

Solid Gold.9310

knbBlackTemplar.3059
“It’s drop insanely fast. Even if big zerg destroy risens in seconds – morale drop and event fail”

Sometimes moral goes from full to empty in 1/2 a second for no apparent reason.

Hannelore.8153
“Try not to stand near the NPCs, once they die the morale is gone forever, even if you rezz them. The mobs will mostly come for players not the NPCs so staying away from them except when you are keeping them healed is how you win it.”

Yup try not to stand near the pact when they leave Rally Waypoint, kite around the outside to draw mobs away from the pact.
Once the pact leave Rally, you can’t res them, and healing seems to have no effect.

Geekfox.4267
“Veteran Risen Subjugators are to blame. They spam Wells that lasts 30-seconds. This is the bug that’s stopping the escort to Temple of Balthazar.”

Yes try to get the Subjugators as soon as possible, they do a lot of damage, trash mobs can be dealt with afterwards.

mercury ranique.2170
“This is not a bug but as intended. The event is very hard and requires more coordination to be successful then other events. Knowing the spawns and specially the ones that insta-wipe the pact-people is important. Staying in front of the pact is important. You only need a few people ad the pact to prevent them from any lone risen that got through. There is one exception where a big mob spawns behind them and in front of them (just when you start on the climb to the temple). So be prepared for that as well.
The last thing is to not stay with foes when the pact is already moving. The last two corners are places where people often linger around killing vets that spawned, while the mob already passed on.”

This could be somewhat buggy, and they may have made it a lot harder than they intended to when Anet messed with it, there’s no hard and fast rules for success and sometimes there’s no reason for failing, except the message “Event Failed” because the moral disappeared.
Sometimes the pact will move off at different times, sometimes they retrace their steps, sometimes the mobs behind spawn later and catch the pact up, there are a lot of variables that can cause a failure.
Co-ordination is difficult with a large group of random people.

Having 2 pacts together doesn’t seem to increase the chances of success.

All the comments refer to the pact escort from Rally to the Temple, all the other escorts are easy to complete.

Jumping puzzles, love them or hate them, I hate them. Thread killer.

(edited by Solid Gold.9310)

Balthazar Temple - Pact morale

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Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

This is not a bug but as intended. The event is very hard and requires more coordination to be succesfull then other events. Knowing the spawns and specially the ones that insta-wipe the pact-people is important. Staying in front of the pact is important. You only need a few people ad the pact to prevent them from any lone risen that got through. There is one exception where a big mob spawns behind them and in front of them (just when you start on the climb to the temple). So be prepared for that as well.

The last thing is to not stay with foes when the pact is allready moving. The last two corners are places where people often linger around killing vets that spawned, while the mob allready passed on.

But IT IS bug, pact CAN’T be such a COWARDS, they didn’t even die, they didn’t get much damage. What a kitten.

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian