Battle of Claw Island - Blightghast

Battle of Claw Island - Blightghast

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Posted by: Basharic.1654

Basharic.1654

The Blightghast fight in the “Retribution” personal story mission may have a scaling issue.

I soloed the mission and had no real problem. But I’ve now helped two different guildies with that mission, and the fight was way, way, way too long compared to when I soloed it. Both times we brought four players to the mission.

I’m not sure if it is simply a scaling issue, as I noticed the last time we did it that a number of the NPCs in the dragon battle were standing around doing nothing. Not dead, just standing around idle.

The first team fight we did against Blightghast we wrote it off since two of us were being silly and got killed early in the fight. We assumed it was simply a matter of it scaled up and then we were two players down for most if it.

The second team fight against him was a little bit better, but not by much.

A related issue is there was no way for dead helper players to rez and return to the fight. I’m assuming that the player who is generating the instance would have an option to return to a checkpoint, but when two of us were dead in that first team fight, there was no option. Our choices were to sit there and watch the two remaining guildies plunk away at Blilghtghast or log out and back in thereby leaving the instance altogether.

I have no idea if this is always the case in personal story or not, I’ve only been killed in someone else’s personal story that one time.

Thank you for your attention and keep up the good work!

Battle of Claw Island - Blightghast

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Posted by: Silvermink.1456

Silvermink.1456

I did this mission today. Few of the NPCs attacked. It made it a very slow battle.

Battle of Claw Island - Blightghast

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Posted by: Tiger Ashante.1792

Tiger Ashante.1792

I did the first part of that battle the other day, and it was insane! There were so many undead and so few npc’s it was ridiculous. For most part, all I could do is run around while being chased by 50+ undead as I tried to get to the light house. I’ve done this mission before on another character a while back and it wasn’t as bad as this. I’m now supposed to do the next part but I’m concerned what I’m going to find.

Battle of Claw Island - Blightghast

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Posted by: Hsinimod.5784

Hsinimod.5784

I did this (or something else at Claw Island) with a guild mate. The enemies non-stop spawned at the beach, where we are supposed to revive a Captain or Commander NPC. The ghost ship kept launching poison AoE and waves and waves of mobs never stopped spawning.

We were able to finish by one doing the rezzing while the other kited forever. But it didn’t seem working. It seemed choppy and buggy.

The part where we attack the ghost ship with trebs was bugged too. The ship didn’t seem to be taking hits, but then suddenly sank.

Not sure if it is the same mission (as I never caught the name), but if it is, that’s what happened.

Playing Devil’s Advocate since 1990.

Battle of Claw Island - Blightghast

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Posted by: Silvermink.1456

Silvermink.1456

That’s the first mission on Claw island (retribution?). The first part about mobs spawning is working correctly I think, you aren’t there to repel the invaders. There are enough NPCs to keep the risen busy if you don’t get agro(and they’re invincible for most of the mission). A friend of mine reported the same issue with the trebuchet, although he never hit the ship, it sank.

Battle of Claw Island - Blightghast

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Posted by: Evon Skyfyre.9673

Evon Skyfyre.9673

Solo results (only NPC’s no other players)

I did this last night several times. First part, went fine except occasionally the npcs in my group stopped for a smoke, to talk, and stare in opposite directions. Finally we got the tower bit done. After which we had to get the parapets cleared. NPCs wanted to go for coffee, and I was the only one fighting. If you do the parapets out of whatever imagined order, the veterans go to half health, then reset and you have to start their battle over, and over. Okay a while later we got to the “Clear the courtyard” part. This is where it all falls apart. Veterans go in and out of invulnerability, their minions run up and play tag. They strike and reset (I stayed in red circle). Veteran brutes walk up and down the stone steps and are invulnerable. About halfway through this bit, the game crashed, and then again.. and again.. Out of memory error. Rebooted, nothing else running, 4 gigs of total ram, etc.. I play most AAA mmo’s in high res no problems. But who knows..

After the final battle with the dragon, I go to speak to the 3 npcs. Risen respawn and kill me, the npcs ignore them. I res, run back finish dialogue, and the screen flashes and shows me back in battle, on the ground etc.. then goes back to the proper scene. I hurried and got my reward, exited and logged out and in. All was fine.. Thank Lyssa..

If I was the senior developer I’d pull this quest/mission/thing until it’s fixed. But since I did finish I doubt they would. But as one coder to others, this is the buggiest part of GW2 to date. The rest has been fine.