Battle of Fort Trinity with multiple people
I cant help with the first part, but to your last part, infinitely spawning monsters do not drop loot or give exp to prevent people from farming them and artificially gaining gold or experience.
Allow me to start by saying that we reproduced the problem ourselves and figured out how to solve it. But it’s still a bug.
My wife and I created characters to level up together. As such, we created them as the same race with the same motivational background stuff so that we could do our personal stories together. This worked fine until the always problematic “Battle of Fort Trinity” level 70 story.
She activated the story and I entered with her. Trehearne does some jibber-jabber with a couple of soldiers. Then you are supposed to walk up to him and initiate a cutscene (Report to Trehearne at Fort Trinity). We could hear the noise indicating that the section was finished (speak to Trehearne) and it grayed it out in our progression at the top-right of our screen. However, the cutscene never showed up and it didn’t tell us the next part of our story (Check on the Logging Camp). We waited a few minutes and nothing happened.
We then exited and re-entered. Once again, she activated the personal story and I entered with her. The same problem occurred. We tried a third time; this time I activated the personal story and she followed me in. The same problem occurred.
At this point, we decided that we would both try it solo. I entered into my own instance and she entered into her own instance. It worked fine for both of us.
Now, I seriously doubt that one personal story bugging out for multiple people is high up on your priority list and I get that, but we both want to express displeasure over it. We enjoy playing together and that very much includes doing our personal stories together. This bug was annoying, both for the time wasted (waiting on it to progress) and because we were forced to do it apart from each other.
Also, if I actually have the attention of someone from Anet, my wife wants to express displeasure at how she didn’t feel epic at this part of the story. In all the other parts, she’s felt like she was actually the one in charge doing things and making a difference in the story. But in this one, there were sections where the soldiers would have everything killed before she could even arrive or monsters just kept infinitely spawning while she was trying to resurrect the soldiers. Her suggestion? Make all the monsters drop loot. For some reason, she associates getting loot with making a difference. It’s not something I ever noticed before, but yeah, it does make sense.
I cant help with the first part, but to your last part, infinitely spawning monsters do not drop loot or give exp to prevent people from farming them and artificially gaining gold or experience.
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