(edited by Exterminans.9723)
Bells: Damage in PvE after diving
it appears that the programmer might have nodded off in the middle of the code writing.
Problem:
You will receive damage for every note you play using the bells in open PvE. You will receive damage until the next note would kill you, then the bells will disappear.
Health regeneration is deactivated.
Bells can’t be deactivated.
How to reproduce:
Go diving, activate bell while underwater.
You will have an empty skill bar, except for the octave swap keys on the right end.
Leave the water, the notes will appear in the skill bar.
Play a note. Every note will damage you for 5% of your health.
If you reenter water, the notes will disappear from the skill bar, but the octave swap keys stay.
Bell deactivates if health drops below 5%.
It is not possible to deactivate the bells by using the “weapon swap” key.
How it is supposed to be:
You could play without receiving damage.
You should not be able to equip a bell underwater.
Bell should deactivate when going underwater.
The bells will act as they are supposed to if activated while above water, the bug occurs only when activated while diving.
This bug affects both the “choir bells” and the unbreakable version. It appears like equipping the bells under water causes the bells to use the wrong skillset (the one from the mini game instead of the PvE-version).
Bug part two:
Health regeneration is also turned off while using the REGULAR skill set.
(edited by Exterminans.9723)
it appears that the programmer might have nodded off in the middle of the code writing.
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