So…I have never seen this happen before in Guild Wars 2. And I’m not sure how or why it happened. But earlier tonight the mobs that spawned in the South lane of Dragon’s Stand were almost unkillable.
A few hours ago I start running the Dragon’s Stand Meta on South. Everything is going smoothly for everyone until after South kills the first Spitfire. While doing the event where you have to pacify the beetles, many people there including myself noticed that the Chak inside the caverns were taking forever to kill. 5 players were pounding away on one Veteran Level 80 Chak for about 4 minutes before it died. One Chak! Odd, but we finished and moved on.
South then began the second escort event. The Thornheart popped up and lumbered towards our group of 30ish. We began to throw everything we had at it…but its health bar was moving agonizingly slow, even after breaking the Break Bar. Then I check the combat log and notice not a single one of my attacks is doing more than 105 damage. Most were doing 20-40 damage. Every single one. And it wasn’t just me. Nobody on South was able to dish out any meaningful damage to this Thornheart.
But it got worse. Lots of Mordrem started showing up. Vets, Elites, Champions all poured in. Under normal circumstances they would be fodder…but this go around they too were not taking meaningful damage. It wasn’t a “bad players” thing. They were literally taking less than a 10th the damage they normally should be taking and it extended to all mobs on just the South lane and affected every player that participated on South. South was starting to get overrun with mobs that just weren’t dying when it got even worse. A semi-invulnerable Legendary shows up and joins in the fun!
This is when we were starting to panic and sounding off in map chat that we were in big trouble. Understandably, the other lanes didn’t believe what we were telling them that the mobs just were not taking meaningful damage. I wouldn’t have believed it myself if I wasn’t there. I had never ever seen something like this happen before. Every single mob in South now was semi-invulnerable and was barely taking damage at all as if they all had some kind of hidden shield buff. Conditions were doing a bit more damage but they just weren’t enough at this point to overcome crushing odds. (We did somehow kill the Legendary during all of this, not that it helped overall)
The Pact troops on the march were eventually slaughtered by the hordes of unkillable bad guys. Worse, the camp was run over very quickly right after that. The South lane had to start their lane from the very beginning with about an hour left on the timer. Meanwhile the other lanes were just about at their gates.
In the end we redid the events and the second time around the mobs all behaved normally. We killed everything and despite a few coordination hiccups later on we somehow managed to complete the Towers with 5 minutes to spare and ultimately kill Mordy.