Blasting Staff Bug

Blasting Staff Bug

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Posted by: X T D.6458

X T D.6458

I know this has been going on for a long time, but can you guys finally fix this bug already. Currently when traited with Blasting Staff and trying to use aoe ground targeting it will show the old smaller untraited aoe ring size instead of the traited increased size.

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Blasting Staff Bug

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Posted by: moonstarmac.4603

moonstarmac.4603

Blasting staff does not increase the AOE overall target size, but instead the size of the attacks within the ring. IE: meteor shower…each blast has a larger blast zone when traited than when not.

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Blasting Staff Bug

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Posted by: cheese.4739

cheese.4739

It was fixed in PvP a fair while ago, but for some reason is still broken in PvE/WvW - I’ve reported it as a bug at least once. Don’t usually find this to be a problem, but when trying to land stuns on stationary targets, or catch multiple allies within a water field, it gets a bit frustrating.
Pop to the Heart of the Mists, make sure your PvP build has the trait equipped, and you’ll see that you get the trait-adjusted targeting indicator accurately there!

moonstarmac: Blasting Staff increases the radius of all AoE rings on the staff weapon, which for most ground-targeted skills simply makes the AoE ring larger (Lava Font, Ice Spike, Healing Rain...).
In the case of Meteor Shower, though, it’s not just one big ground-targeted spell - the caster marks the area in which the center of any meteors can land, and the *meteors* are the AoEs buffed by the Blasting Staff trait. The white AoE indicator that shows up on the ground while a shower is in progress isn’t larger than the targeting indicator because of this bug - or at least, not *just* because of this bug - it’s also because the meteors landing right near the edge of the targeted area can apply their AoE damage as much as a whole meteor radius away.

The Meteor Shower targeting indicator is actually the only round ground-targeted AoE that’s *not* affected by the Blasting Staff bug - the shower radius doesn’t get increased by the trait, but each *individual meteor* has a larger splash area. Since the targeted area shows where the center of each meteor is allowed to land, increasing the radius of meteors’ splash will also increase the radius of the ’danger zone’ marked by the white ring during the shower.
I’m... not entirely sure if I’m happy with the targeted area being displayed the way it is, or if I’d prefer the indicator to be the same size as the entire ’danger zone’ during the shower. Best of both worlds would of course be a specialised range indicator, showing some disinction between the current ’meteors strike here’ marker and the entire potential AoE area (traited or not).

Anyway yeah, most of that wasn’t really relevant to OP’s bug - AoE ground targeting indicators are accurate in PvP even with Blasting Staff equipped, and I have no idea why they’re still wrong in PvE/WvW.

Blasting Staff Bug

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Posted by: cheese.4739

cheese.4739

...okay, so it might work inconsistently in WvW? On my alt account and it’s showing targeting markers of the right size when traited.

Blasting Staff Bug

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Posted by: Andraus.3874

Andraus.3874

It will work in PvE and WvW if your charater was created after sometime in spring of last year. The update that increased staff AoE (for both traited and untraited staff) was what broke the PvE traited staff aoe ground target size.

So if you have a new account or charater it will work in PvE WvW.

I agree with OP it is very annoying in PvE when trying to land static field in a specific spot to stun. You have to guess and hope for the best.

@moonstarmac: not sure what you are talking about you might be thinking of some different trait? Blasting staff does increase the aoe radius. Wiki it.

(edited by Andraus.3874)