Bonus Fireball from Electric Discharge?

Bonus Fireball from Electric Discharge?

in Bugs: Game, Forum, Website

Posted by: Voqar.2349

Voqar.2349

Most/all of the time when I switch out of fire to air (and not even in combat most of the time) I get a fireball shooting at a random target even when the already ultra annoying and unavoidable Electric Discharge talent fires even if it can’t hit anything.

First off – I just switched out of fire – no new fire spells should be spontaneously happening, especially one I didn’t want happening and didn’t fire off.

Secondly – Electric Discharge is one of the most annoying forced talents, if not the most annoying forced talent in the game. It’s utterly uselss and completely annoying. It causes random aggro when you’re running around the world, can be disasterous in instances if you’re not careful, and you have to constantly be trying to avoid it firing and doing something stupid.

Maybe it’s neato extra dmg in pvp – whatever – no clue. The trivial amount of damage it might do that’s helpful is greatly outweighed by how utterly annoying it is most of the time doing damage when you’re not even in combat and putting you in combat.

It’s extra annoying when you THINK you have it so it won’t hit something and put you in combat and this magical extra fireball comes out when you’re attuned to air and does the job Electric Discharge didn’t manage to do – create a waste of time out of nothing.

Bonus Fireball from Electric Discharge?

in Bugs: Game, Forum, Website

Posted by: Kruhljak.2705

Kruhljak.2705

I posted the same kind of bug note/complaint here re Electric Discharge, a few days ago. I don’t think it’s useless IF you want it to happen, i.e. have something targeted, but when you don’t have it targeted and it randomly decides to zap a moa or whatever, then it becomes a liability you have no way to get rid of. Then again, this can sort of be said for all(?) the 15pt Ele bonus effects, save that Air’s has a fair range while the others are local.

As for the extra fireball, this happens to me every time I switch between Air and Fire, as well—always get the #1 one extra time after being reattuned. I don’t notice this with other attunement switches, though I don’t use earth/water nearly as much so I may just have missed it.