[Bug] Arcane Brilliance Blast Finish Anomaly

[Bug] Arcane Brilliance Blast Finish Anomaly

in Bugs: Game, Forum, Website

Posted by: Kravick.4906

Kravick.4906

This thread is based off of a discussion that we had here: https://forum-en.gw2archive.eu/forum/professions/elementalist/Arcane-Brilliance-not-blasting-fields/first#post4481614

Currently, this skill functions in an extremely odd and confusing manner. I can’t tell if this is a bug, or if it is intended for this skill to function in this manner. The exact details are discussed in the link above, but the summary is as follows. This list is regarding the Elementalist skill Arcane Brilliance:

  • The skills damage component is point blank area of effect.
  • The skills blast finish component is ranged, and centers on whatever you have targeted. The exception to this is if the target is NOT ATTACKABLE (Is green when targeted) to the player or you have no target, then the blast finish component is centered on the player.
  • The blast finish only considers where you are standing when you initiate the skill, rather than where you are standing when the skill finishes.
  • Even though the skill only considers where you are standing when you initiate the skill, if the combo field disappears before the skill finishes, you do not get a combo blast effect.

With the way all the other blast finishers work in this game, this is contrary to how things normally work regarding blast finishers.

The tool-tip does nothing to even hint at how this skill actually functions, and is counter-intuitive with how the rest of the skills/blast finishers in the game function.

I propose the following:

  • Make the blast finish component centered on the player at all times regardless of who or what you have targeted.

OR

  • Make the skill’s damage component do its damage around what you have targeted so that it is more inline with how its blast finish component actually functions. I am not proposing that the skill become a targeted AoE, but rather an AoE around what is targeted. IE: No targeting circle.

AND (applies to both changes above if one is made)

  • The skill detects and applies its blast finish component based on where the player/NPC targeted is located at the end of the skills cast time, rather than at the beginning.

Personally? I would prefer the first option, which I believe to be its intended functionality. I would much rather have the blast finish component be centered around the player at all times. This would make the blast finish component more inline with its actual damage component (point blank area of effect), and make it a lot easier for players to blast combo fields using Arcane Brilliance (more controllable blast finishing). I would also much rather have the blast finish component detect the field you are standing in at the end of the skills cast time, rather than at the beginning, as all other blast finishers function currently in the game. It is my personal opinion that this skill would be more inline with how its tool-tip represents the skill this way, and would be far more intuitive and less confusing then the way it currently functions.

Stuff goes here.

(edited by Kravick.4906)