Everything is in the title but lets make a littre recap. Sinds the Karka Queen island patch everything around speeding Net Turret and Rifle Turret rate of fire has been broken and depending on the first done by those, it would keep its starting firing rate.
Now, with the Sky Pirates patch, it is even worse, when I deploy my Net Turret and overcharge it, it will fire 1 net and will stop fire anything else for the rest of its lifespan! The turret just won’t shoot anymore, nada, nothing!
One thing realy tickles me, turrets haven’t been a concern on this particular patch, so why the hell does it get affected by a bug if it isn’t supposed to be touched by any form of editing?!?