[Bug] Last Online Hours Incorrect

[Bug] Last Online Hours Incorrect

in Bugs: Game, Forum, Website

Posted by: Fay.2735

Fay.2735

A couple of guildies of mine have told me that the Last Online feature said I had been online at like 4-6am when I hadn’t been. I panicked a bit because I thought I had been hacked but my account hasn’t been compromised.

So I went to look at my guilds roster and it says that one of my members had been online 3 hours ago when I know for a fact they have been at work and haven’t been online since last night.

So it seems that the ‘hours’ last online part is inaccurate. I wonder if this is to do with timezone differences? I’m in the UK, Desolation Server. I also use the ‘Server time’ option however swapping to local time didn’t seem to make a difference.

•— Fay Everdunes | Fay Erduna | Lilyfay (Fay.2735) — Mesmer/Revenant — [NA]FA — 8k±Hrs Played —•
Have you heard of the city? The ancient uru? Where there was power to write worlds

(edited by Fay.2735)

[Bug] Last Online Hours Incorrect

in Bugs: Game, Forum, Website

Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

Every compromised account is not immediately stripped. You might want to change all your passwords, just to be safe. You can read more about Account Security in the Sticky over in Account Issues. Good luck.

[Bug] Last Online Hours Incorrect

in Bugs: Game, Forum, Website

Posted by: Fay.2735

Fay.2735

Every compromised account is not immediately stripped. You might want to change all your passwords, just to be safe. You can read more about Account Security in the Sticky over in Account Issues. Good luck.

I repeat, My account wasn’t compromised. Trust me my security is tight but thanks for trying to help

•— Fay Everdunes | Fay Erduna | Lilyfay (Fay.2735) — Mesmer/Revenant — [NA]FA — 8k±Hrs Played —•
Have you heard of the city? The ancient uru? Where there was power to write worlds

[Bug] Last Online Hours Incorrect

in Bugs: Game, Forum, Website

Posted by: Sligh.2789

Sligh.2789

The game is ripe with Time keeping errors when one part of the code tries to communicate to other parts of the code. Each sector of the code uses a differing codex to communicate with the other sectors, and there are many errors that contribute to many bugs in the game.
I am already on the limb when I say that if they fix the timekeeping errors, many of present game bugs will simply disappear.