[Bug] Memsmer Animation After Blink
1. Walk straight, holding W
2. Blink forward without releasing WResult:
Character animation frozen-standing (location continues to advance)
Only jumping / strafing returns animation
confirmed.
This has been an issue ever since i can remember.
I’d like to add this blink-related bug:
1) face boss
2) blink anywhere
3) notice how you are now facing the direction you blinked from, which is away from the boss 95% of the time
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I’d like to add this blink-related bug:
1) face boss
2) blink anywhere
3) notice how you are now facing the direction you blinked from, which is away from the boss 95% of the time
I always had a feeling blink turns me 180 degrees from where ever I need, unless I keep right click pressed.
Thank you for describing this properly, I guess we’ll see a fix in …………………………………. yeah.
if anything, I would expect to face you in the direction you blinked to. but a true fix to this bug would be to have it not adjust the camera at all (you keep facing the same fixed direction)
fun fact: a similar bug is true of mirror images as well (when you use it, your camera swings around to face the direction your character was facing – especially disruptive when you are breaking fear)
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I think that they have known about this one for a long time. Ever since I’ve had the ability blink it does this, and it is common knowledge by everyone in game who has played a mes that this happens. It is just probably a low priority bug for them.
Besides it actually kind of looks cool when you float forward without moving your feet. Reminds me of the mursatt in Guild Wars 1.
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Through some combo of died / wp / still in combat / weapon swap / temporal curtain / blink, I was able to hold a pose like this while running around:
feet still moved, torso/arm/head didn’t
it started out with 1H sword raised, but stayed after I switched to greatsword (still held with 1 hand). After a min or so, finally went out of combat and the sword was sheathed.
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