[Bug?] Signet of Agony Usable in Guild Arena

[Bug?] Signet of Agony Usable in Guild Arena

in Bugs: Game, Forum, Website

Posted by: Doc Holiday.1326

Doc Holiday.1326

With the recent story update, a new mastery was added, that, when completed, gave players a 5th down state skill called Spectral Agony. This skill leeches health from targets as a passive, and its active use deals a very large amount of damage in an area, with an increasing radius over time, as well as applying conditions, and on top of that is unblockable. Now this skill is not available in player vs player instances, like structured PvP and WvW, however it is usable in the guild hall arena’s, where players can fight against each other. For those of us who like to hold guild vs guild fights in this arena, this proves to be an issue. Since, during these fights, players will of course be going into downstate constantly, sometimes with multiple downstates at once, and to win a round in a GvG, you must finish the enemy players, this added downstate skill affects these GvG’s greatly. Since this new skill is not available for use in other player vs players instances I’m hoping that this was just an oversight, and the skill is not meant to be usable in the guild hall arena. Hopefully someone can tell me if I’m correct or not.
Thank you

[Bug?] Signet of Agony Usable in Guild Arena

in Bugs: Game, Forum, Website

Posted by: Haleydawn.3764

Haleydawn.3764

Ths Guild Hall Arena is not a stand alone instance, it is set in a PvE instance, with PvE rulesettings.
The Arena is a “just for fun” asset.
I would much rather we had a choice of it loading into WvW (certain things disabled) and PvP rulesettings (PvP Build UI), aswell as just walk in and have fun as it is now. But that may be more effort than it’s worth from a development side of things.

Kitten.