Bug: Silver-Fed Salvage-o-Matic closer to 10%
No one knows what the “chance of rarer materials” means. Is it an absolute increase? A fractional increase? Or does it work like Magic Find, in which it increases the value of the ‘roll’ to determine which loot table you are in (e.g. common, with no chance of rarer materials versus uncommon with a tiny chance, or rare, with a small chance).
No one knows what the “chance of rarer materials” means. Is it an absolute increase? A fractional increase? Or does it work like Magic Find, in which it increases the value of the ‘roll’ to determine which loot table you are in (e.g. common, with no chance of rarer materials versus uncommon with a tiny chance, or rare, with a small chance).
I don’t disagree, but I’d also suggest that it’s absolutely valuable to have someone look into this and post here if they don’t think it’s behaving as expected.
If nothing else it increases the odds of an official response.
If you to take a look at the talk page for the Silver-Fed Salvage-o-Matic, I had asked the same question; What is a “rarer” material? My assumption, incorrect of otherwise, is that a standard roll produces a Tier 5 material, and a Tier 6 is a “rarer” material. I would expect to see this outcome 25% of the time based on the description, but I am only seeing this 10% of the time.
Whatever determines the ‘25%’, it’s been like this since inception. Lots of threads and data summaries. For this salvage tool, and all others.
I’m guessing it’s either working as intended, or so far down the priority list that it’s not made it to the top yet. Either way, it’s likely the Devs are aware (because of said threads, compilations, etc.)
Who knows? Maybe runes and sigils are considered ‘rarer’ materials in the loot table. =/
Probably why most use just the basic salvage kit, or, for ectos, etc., Rare and above.
(edited by Inculpatus cedo.9234)
I apologize. I wasn’t suggesting that the research was time wasted. I am saying that we shouldn’t get too caught up in what “chance of rarer materials means”. As Inculpatus said, it’s never worked as a simple +x%; it’s always been consistently something else.
And just like “100% MF” doesn’t mean we get “double” of anything, I suspect that “25% chance of rarer materials” won’t turn out to be any sort of 25% that we can easily measure.
Yah, I’d assume that it means that you get “rare chance * 1.25” when using it, so the actual change is less than 25 percent because of the magic of diminishing returns.
Yah, I’d assume that it means that you get “rare chance * 1.25” when using it, so the actual change is less than 25 percent because of the magic of diminishing returns.
Yea more likely its 8% to get t6 and with that bonus 25% you got 10%
Yah, I’d assume that it means that you get “rare chance * 1.25” when using it, so the actual change is less than 25 percent because of the magic of diminishing returns.
Yea more likely its 8% to get t6 and with that bonus 25% you got 10%
So far, the evidence suggests it’s not that simple
Yah, I’d assume that it means that you get “rare chance * 1.25” when using it, so the actual change is less than 25 percent because of the magic of diminishing returns.
Yea more likely its 8% to get t6 and with that bonus 25% you got 10%
So far, the evidence suggests it’s not that simple
The OP stated that they had 10% instead of 25%
25% of 8% is 2% to a total of 10%
If you look at the talk page on the wiki, I asked the very simple question of “What is meant by a rarer material?” My assumption, and I believe a lot of others in the community, is that a Tier 6 material when salvaging is rarer than a Tier 5 material. The assumption was made and clearly stated that a Tier 6 material is considered to be the rarer material. What if our assumptions are wrong? What if a rarer material was not a percentage of Tier +1 proc at all?
What if a rarer material is just that; an increase on the chance of a rarer (think item quality now) material. In the study, there were no salvages that ever produced this so called rarer material because a 10% increase or a 25% increase on something that has a 0% chance to begin with is still 0%.
I may need to perform another study on Rare item quality gear as the Glob of Ectoplasm is added into the salvage results table. Perhaps the Glob of Ectoplasm falls into the category for rarer material when a part is salvaged.
Oh! I honestly figured that “rarer material” was, eg, getting a gemstone drop when mining ore. The “iron ore” or “orichalcum ore” was the basic stuff. The gem (or firefox cluster, or whatever) was the rarer thing, which you got more frequently.
Oh! I honestly figured that “rarer material” was, eg, getting a gemstone drop when mining ore. The “iron ore” or “orichalcum ore” was the basic stuff. The gem (or firefox cluster, or whatever) was the rarer thing, which you got more frequently.
Just a hypothesis at the moment on what a “rarer material” is, but will most more when I discover more.