Hi,
it is urgent to rework how endgame dungeons works since it is mayor part of endgame content and it helps you gear up. At the present moment dungeons are super bugged, for example Honor of the Waves where on paths 2 and 3 enemies disappear in walls (including the boss) while fighting underwater making it super easy because you still can attack, but you won’t be able to claim your loot from such a monster since you cannot enter noclip mode.
Second thing is bosses and mobs in general do not reset when they cannot attack something so simplify things boss tactics are pretty much the same: get somewhere wher ehe can’t hit you and nuke the crap out of him. Seriously, dev team could watch some videos on youtube with dungeon tactics.
Due to instances being overly extended and minions aggro drop in every party you are forced to exploit bugs (my favourite one is Arah path 2 ship climbing and jumping through bugged textures which gives you slow motion) and do the trash run skipping 90% of the game content, while many players (including me) would like to enjoy that content.
And most annoying: one person leaves- entire party gets kicked from the instance. This is one of the most features thing I’ve seen in a game so far, people very often leave right after killing and speed looting last boss kicking the entire party out of the dungeon and preventing them from looting. Also when you kick someone same thing happens. Of course when you reenter the instance is reset.
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