Here are some initial bugs and feedback from this weekend. I’ve been playing Deadeye and daredevil:
Deadeye: In all of the pvp maps obstruction is an issue. A gently sloping hill can be too much, or on the Capricorn, the flat terrain that makes up the point area can be an obstruction. It’s a disaster for the updated steal skill as it forces it to a long cooldown. It will usually say “obstructed” or “no line of sight” (most common on flat terrain). Hopefully this is a fixable bug. For the most part you’re ok if you imagine that your line of sight should be assumed to be measured from slightly below your feet.
While on the new steal… it may need tweaked as right now it can be blocked, obstructed, etc… and that’s IF it fires at all…sometimes it just does a quick spin cooldown without connecting.
All the skills are slow…they may take 1/2-3/4 of a second to cast…but then there’s another delay as the bullet has to travel with a noticeable tail. It’s a sniper shooting laser’s through a cloud of light fog like at a nightclub basically.
The patience aspect is nifty… though malice does take a lifetime to charge up… and by the time it’s fully charged it’s often gone. the 4 skill, which is the primary dps of this spec often fails to account for malice when it hits. when it does…it’s like a train…a train that took a very long time to get to the station but you’re happy it did. For those worried that it’kittenting too hard… keep in mind that it’s costing 10-20 seconds (likely in the middle) and 10-11 initiative a shot to fire (kneel then 4 skill). it’s the expensive glue holding the rifle together.
I’ve found going with the third column middle line trait is helpful because it gives this build 4 seconds of quickness…which it desperately needs.
The 3 skill is where I see most the fast damage coming from in the form of might stacks,
I’ve found the kneeling skill 2 helps on svanir
As for traits… it’s all top line. You can sub the first column middle, and the last column middle… third line has no utility. 2nd line sounds neat, but needs the daredevils pulmonary impact or something to flesh it out. The rest of the build seems to flow with anything except acrobatics (because you’ve essentially been turned into a dredge turret).
For utility skills… Withdraw is nice because it helps you keep your distance. Roll for initiative is handy because you’ll burn through it like a coke-fiend. Signet of Agility can be substituted here for condi removal. If you’re in pvp the cantrip that pushes people away is helpful as it’s the only cantrip other than the elite with a relatively fast cooldown and casting time. They have introduced a new shadowstep…which can be used in pvp but I found it more helpful in wvw where you have more space should you need to get away. The cantrip that allows you to drop a house on your enemies has an ENORMOUS tell and weeklong casting time. The mercy Cantrip would be better if it had more utility.
That said, don’t waste anytime on an ele using stone heart. I think it’s a bug, but stone heart makes them so they can’t be critically hit… which currently translates into they can’t be hit. 1 skill will hit them but do pretty much no damage— nothing else will though. You may not even get numbers. Just don’t do it. Walk away and hope that it is indeed a bug and will be addressed.
Oh…and shadowstepis invaluable…. like it is in pretty much every thief build ever.
If you haven’t gotten it already… distance is your friend with this build. Most people are either spamming 3 or waiting on skill 4 to charge. Some thieves are carrying either sword/pistol, or dagger/pistol around for when distance is closed or they come up against other thieves. It means they can beat other thieves and deadeyes (since everything a deadeye does requires a windup).
Oh… I keep talking about WvW and deadeye…but to make it simple…don’t. It’s a terrible idea.
To finish off skills… the elite cantrip is pretty amazing as it has a short cooldown and breaks revealed. It’s a lifesaver. Bow down and praise it’s existence.
I tried for a short period but don’t think this makes a great condi build. It’s better as a slow throat punch build…. seriously… imagine you’re a villain that has to explain your plan in detail before committing to killing the hero. That’s deadeye.