Bugs when leveled down from your normal level
I disagree, considering that with double exotic weapons and a full set of yellows I one shot mobs with the first part of my number 1 skill in low level zones, veterans are a breeze and I can almost solo champions. Of course that’s slightly different in a dungeon, but dungeons aren’t a matter of dealing the most damage its more of a matter of control the mobs with CC.
I disagree, considering that with double exotic weapons and a full set of yellows I one shot mobs with the first part of my number 1 skill in low level zones, veterans are a breeze and I can almost solo champions. Of course that’s slightly different in a dungeon, but dungeons aren’t a matter of dealing the most damage its more of a matter of control the mobs with CC.
The issue of boons, items, and stat scaling based upon areas is hardly helped by you saying “Pfft, its still easy for me.” TC brings up valid issues, and while you might hand wave them they are still relevant.
I was unclear wit the point I was trying to make and I apologize. I understood his post as complaining that the stats were being scaled down too much versus because scaled inconsistently, one level getting the full 50 power but going down only 1 level and getting only 12.
So my first post was saying that even with the scaling down, the content is too easy, and I have gotten complaints from people that were level appropriate saying they were not getting credit for events because I would kill everything before they got a chance to hit them.
So yes I agree the scaling needs to be more consistent assuming that is what he was getting at in his first post.
Not consistant but having everything set to the player scaled level. There are multiple items with thier own levels. IE: Chocolate cookies should have full effect at 30+. Instead the effect is scaled down because of the player’s level. If that’s so then why have a level on the food, sigils, runes?