Bugs when leveled down from your normal level

Bugs when leveled down from your normal level

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Posted by: AreeSoothsayer.1068

AreeSoothsayer.1068

I thought it was odd at first, couldn’t quite figure out the problem. Then I got myself some level 30 chocolate chip cookies to take into the level 30 AC dungeon. I /should/ have gotten +40 precision, instead I got 8.

The debuff you get is set to the players level, not the level of the gear, the level of the food, or the level of the addons you place on your gear.

I’ve tested it on a wide array of food, sigils and runes. They are not giving the buffs they say they do simply because the player him, or her, self is leveled above the area they are in. It’s not just high levels. I used one of those 0 level bloodlust sigils in a weapon for my lvl 9, at the time, necro. Found a spot on the map were a few steps would move me from level 9 to level 8 and back. Maxed the 25 stacks, only got +50 by the way, then proceeded to watch as the 50 bonus given by the sigil dropped to 12 because of the drop in 1 little level.

Needless to say the fact that all stats, buffs and boons, affected by the decrease in stats according to the player level needs to be addressed.

Bugs when leveled down from your normal level

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Posted by: minianthunter.5810

minianthunter.5810

I disagree, considering that with double exotic weapons and a full set of yellows I one shot mobs with the first part of my number 1 skill in low level zones, veterans are a breeze and I can almost solo champions. Of course that’s slightly different in a dungeon, but dungeons aren’t a matter of dealing the most damage its more of a matter of control the mobs with CC.

Bugs when leveled down from your normal level

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Posted by: Togashi Jack.9531

Togashi Jack.9531

I disagree, considering that with double exotic weapons and a full set of yellows I one shot mobs with the first part of my number 1 skill in low level zones, veterans are a breeze and I can almost solo champions. Of course that’s slightly different in a dungeon, but dungeons aren’t a matter of dealing the most damage its more of a matter of control the mobs with CC.

The issue of boons, items, and stat scaling based upon areas is hardly helped by you saying “Pfft, its still easy for me.” TC brings up valid issues, and while you might hand wave them they are still relevant.

Bugs when leveled down from your normal level

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Posted by: minianthunter.5810

minianthunter.5810

I was unclear wit the point I was trying to make and I apologize. I understood his post as complaining that the stats were being scaled down too much versus because scaled inconsistently, one level getting the full 50 power but going down only 1 level and getting only 12.

So my first post was saying that even with the scaling down, the content is too easy, and I have gotten complaints from people that were level appropriate saying they were not getting credit for events because I would kill everything before they got a chance to hit them.

So yes I agree the scaling needs to be more consistent assuming that is what he was getting at in his first post.

Bugs when leveled down from your normal level

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Posted by: AreeSoothsayer.1068

AreeSoothsayer.1068

Not consistant but having everything set to the player scaled level. There are multiple items with thier own levels. IE: Chocolate cookies should have full effect at 30+. Instead the effect is scaled down because of the player’s level. If that’s so then why have a level on the food, sigils, runes?