Bugs with Tequatl Event

Bugs with Tequatl Event

in Bugs: Game, Forum, Website

Posted by: Noobix.3958

Noobix.3958

As fun as the new Tequatl event is, I am getting pretty frustrated with the serious bugs I’ve encountered so far. Unfortunately I don’t have screenshots/footage to demonstrate these bugs in action but hopefully a few players could back me up that they exist? I’ll try and get some screenshots of the bugs in action on my next runs. I really don’t want #3 ever again though =/

Bonewall during Burn phase Rare-Reproducible?: -Tequatl spawns a bonewall as soon as the Megalaser fires and stuns him. This effectively kills 5-10 seconds of potential dps. It seems pretty consistent/reproducible. Ive noticed it happens when the previous DPS stun phase happens so quickly that Tequatl instantly phases back to the Battery Defence stage from ‘stunned’. When this defence is over, its as if the ‘Hardened Scales’ counter kept increasing invisibly all through the defence stage and comes into effect on the next stun.

Turret Cleanse Hit-Detection – Common-Reproducible: – Turret cleanse hit-detection is extremely inconsistent. As a commander, I have called for cleanses and noticed 3 blue cleanse potions fire and land right on me. Sometimes not one will cleanse the AoE poison fields. Im unsure if this is due to too many of the pots being fired at the same time, or if it is just general hit-detection errors on the AoE fields, but either way its pretty frustrating for the clumped groups and the turret users who get moaned at for “not doing their job properly!”.

Fishhead Spawn during Defence Phase – Rare: – Fish-heads spawn at the first %75 Battery Defence phase and nuke the Megalaser to about %10hp. In about 60-70 spawns I have only encountered this bug twice. As you can imagine, it is highly frustrating and basically kills the event dead in its tracks.

Turret skills locking – Common-Reproducible: – Turret animations will sometimes lock when using the turret skills too quickly. This has the effect of disabling the turret, even though it looks like the turret is working due to skills ‘proccing’ and even cooling down. However, no potions or harpoons are fired and no cleanses/buffs given.

Champ Risen Grub chases to Megalaser – Moderately rare/Reproducible: – *If the Risen Giant Grub that spawns on the South-eastern turrets is still alive when Tequatl phases to Battery Defence, it aggros all the way over to the Vigil Megalaser. Now usually this can be dealt with if the players/commander on TS notice it and realize how dangerous it is, but that thing does a ton of damage and is a nasty difficulty spike in an already difficult and hard-to-coordinate event. I am unsure if this would be classed as a bug or not but could be a refinement made to the way the mobs aggro in the event.

EDIT: (yay New bug/balance issues!)

Veteran Abomination Bullrushing Megalaser – Moderately rare/Certain Circumstances: – In a similar vein to the ‘Champion Grub’ bug, sometimes a Veteran Risen Abomination will charge the megalaser bringing its health down to an extremely low level almost instantly after the Defence Event has started. This puts the players in an oftentimes unwinnable situation from the get go.

Launchpad dropping players – Moderately rare: – Launchpads sometimes bug out and drop the player vertically midjump. I suspect this is lag related issue that would be quite tricky to fix.

(edited by Noobix.3958)

Bugs with Tequatl Event

in Bugs: Game, Forum, Website

Posted by: Sidina.8704

Sidina.8704

Bug #1 Rare-Reproducible?: -Tequatl spawns a bonewall as soon as the Megalaser fires and stuns him. This effectively kills 5-10 seconds of potential dps. It seems pretty consistent/reproducible. Ive noticed it happens when the previous DPS stun phase happens so quickly that Tequatl instantly phases back to the Battery Defence stage from ‘stunned’. When this defence is over, its as if the ‘Hardened Scales’ counter kept increasing invisibly all through the defence stage and comes into effect on the next stun.

Bug #3 Rare: – Fish-heads spawn at the first %75 Battery Defence phase and nuke the Megalaser to about %10hp. In about 60-70 spawns I have only encountered this bug twice. As you can imagine, it is highly frustrating and basically kills the event dead in its tracks.

Experienced those 2 yesterday. The Fishhead Bug is really really annoying since it didn“t even gave us any chance to defend the megalaser, I think it exploded not even 5 seconds after first Megalaser Phase started

Inside Your Head (Mesmer), Elegy Of Existence (Warrior)
A New Chapter [anc] Ruins of Surmia

Bugs with Tequatl Event

in Bugs: Game, Forum, Website

Posted by: Hamfast.8719

Hamfast.8719

The biggest bug is that nobody shows up for her anymore. I love her new mechanics. I hate that she scared everyone on our server away within the first 3 days. Now we’re lucky if more than 5 people show up. Consider yourselves lucky that you play on a server that puts up an effort. Only once have I seen the stage that comes after the 75% mark.

Build a man a fire, and he’ll be warm all day.
Set a man on fire, and he’ll be warm the rest of his life.
– Unknown Fire Elementalist

Bugs with Tequatl Event

in Bugs: Game, Forum, Website

Posted by: Noobix.3958

Noobix.3958

Im necroing this thread as every one of these issues has still to be addressed and i have a new issue to add to the list. Please dont fire-and-forget your content Anet Some of us still really enjoy it.

Most of the community really loves the new fixed and predictable spawnrate for Tequatl btw. It was sorely needed. Thank you for that.

EDIT: Also, as anybody noticed mobs on the East Battery (defence stage) are alot more aggressive towards the battery now? Often they will ignore players and just walk straight to the battery to attack it. Has this always been the case or have Anet deliberatly tried to make the event harder by changing the mob AI? Which is a good thing btw, some complain its too easy.

(edited by Noobix.3958)

Bugs with Tequatl Event

in Bugs: Game, Forum, Website

Posted by: Reesha.7901

Reesha.7901

Can I add the Launch pad bug?
Sometimes it drops you mid air and you fall to your death. Very annoying.