As fun as the new Tequatl event is, I am getting pretty frustrated with the serious bugs I’ve encountered so far. Unfortunately I don’t have screenshots/footage to demonstrate these bugs in action but hopefully a few players could back me up that they exist? I’ll try and get some screenshots of the bugs in action on my next runs. I really don’t want #3 ever again though =/
Bonewall during Burn phase Rare-Reproducible?: -Tequatl spawns a bonewall as soon as the Megalaser fires and stuns him. This effectively kills 5-10 seconds of potential dps. It seems pretty consistent/reproducible. Ive noticed it happens when the previous DPS stun phase happens so quickly that Tequatl instantly phases back to the Battery Defence stage from ‘stunned’. When this defence is over, its as if the ‘Hardened Scales’ counter kept increasing invisibly all through the defence stage and comes into effect on the next stun.
Turret Cleanse Hit-Detection – Common-Reproducible: – Turret cleanse hit-detection is extremely inconsistent. As a commander, I have called for cleanses and noticed 3 blue cleanse potions fire and land right on me. Sometimes not one will cleanse the AoE poison fields. Im unsure if this is due to too many of the pots being fired at the same time, or if it is just general hit-detection errors on the AoE fields, but either way its pretty frustrating for the clumped groups and the turret users who get moaned at for “not doing their job properly!”.
Fishhead Spawn during Defence Phase – Rare: – Fish-heads spawn at the first %75 Battery Defence phase and nuke the Megalaser to about %10hp. In about 60-70 spawns I have only encountered this bug twice. As you can imagine, it is highly frustrating and basically kills the event dead in its tracks.
Turret skills locking – Common-Reproducible: – Turret animations will sometimes lock when using the turret skills too quickly. This has the effect of disabling the turret, even though it looks like the turret is working due to skills ‘proccing’ and even cooling down. However, no potions or harpoons are fired and no cleanses/buffs given.
Champ Risen Grub chases to Megalaser – Moderately rare/Reproducible: – *If the Risen Giant Grub that spawns on the South-eastern turrets is still alive when Tequatl phases to Battery Defence, it aggros all the way over to the Vigil Megalaser. Now usually this can be dealt with if the players/commander on TS notice it and realize how dangerous it is, but that thing does a ton of damage and is a nasty difficulty spike in an already difficult and hard-to-coordinate event. I am unsure if this would be classed as a bug or not but could be a refinement made to the way the mobs aggro in the event.
EDIT: (yay New bug/balance issues!)
Veteran Abomination Bullrushing Megalaser – Moderately rare/Certain Circumstances: – In a similar vein to the ‘Champion Grub’ bug, sometimes a Veteran Risen Abomination will charge the megalaser bringing its health down to an extremely low level almost instantly after the Defence Event has started. This puts the players in an oftentimes unwinnable situation from the get go.
Launchpad dropping players – Moderately rare: – Launchpads sometimes bug out and drop the player vertically midjump. I suspect this is lag related issue that would be quite tricky to fix.
(edited by Noobix.3958)