Burning from mobs at low level.

Burning from mobs at low level.

in Bugs: Game, Forum, Website

Posted by: Ghostwolf.9863

Ghostwolf.9863

Thought I’d make a thread here to check if it’s intended that burn should tick ~130dmg at lvl 22, pretty much 10% of my healthpool on my a few levels downleveled guardian.
Can’t imagine going against these mobs with a character of the same level.

Destroyers in Kessex Hills fyi, but also I’ve noticed the same from other firemobs.
Sure, I like the challenge, but then please bring the rest of the game up to same level of dmg as this. Feels poorly scaled to vs 10 ettins and go out alive while I get killed in 3 seconds by 3 destroyers.

I’d rather see burning at longer duration and lower dmg, to teach new players to use condition removal.

Thief, Engineer, Mesmer – Seafarer’s Rest (EU)

(edited by Ghostwolf.9863)

Burning from mobs at low level.

in Bugs: Game, Forum, Website

Posted by: Khisanth.2948

Khisanth.2948

If a condition doesn’t provide enough a threat it probably won’t teach anything. That is problem with the game overall. Insufficient threat to create learning experiences. Also an imbalance of threat depending on class. Then again some people will just give up instead so that is a difficult subject to deal with.

What is more likely in this case is that they ported the destroyers directly from GW1 but forgot they were balanced against destroyers’ weakness to cold damage in GW1.