CCs overwrite each other after patch
Tested this with the new build, bugged still.
Interesting, I could’ve sworn it’s always been like this though.
Always been that way. It simply depends on the nature of the CC.
For example, if a necro fears an enemy player or mob toward an engineer, and the engineer uses personal battering ram to launch the player/mob, then of course the fear becomes irrelevant at that point.
similarly if a necro fears a player/mob then a warrior uses the shout “fear me”, then to the best of my knowledge the fears stack in duration.
https://www.youtube.com/watch?v=6q3em9s5I4c
Always been that way. It simply depends on the nature of the CC.
For example, if a necro fears an enemy player or mob toward an engineer, and the engineer uses personal battering ram to launch the player/mob, then of course the fear becomes irrelevant at that point.
similarly if a necro fears a player/mob then a warrior uses the shout “fear me”, then to the best of my knowledge the fears stack in duration.
No, the fear removes the stun effect. Test it yourself. It has never behaved this way. Dazes and stuns would simply stack up the target with the longest one taking priority. (by stack, I don’t mean like conditions. I mean the effect for daze/stun would appear on the target)
Maybe I’m not clear enough, so let me give an example.
A ranger is stunned for 3.45 seconds by a skullcrack. 1 second into the skullcrack, so 2.45 seconds left, a thief uses head shot. The 0.25 second daze will overwrite and remove the 2.45 second stun. Once the 0.25 seconds is over, the target is no longer in a CC.
Prior to this update, the daze would have zero impact and the target would remain stunned.
Please Fix it, That make me crazy when someone daze 1sec over my 3secs stun