CCs overwrite each other after patch

CCs overwrite each other after patch

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Posted by: Larynx.2453

Larynx.2453

Tested with fear, daze, and stun. The most recently applied CC will overwrite the other and remove the previous CC, regardless of duration. A 0.5 second daze will remove a 3 second stun, a fear will remove a daze, and so on. Tested in the Mists.

This is borderline gamebreaking for PvP, especially for a class that relies on the interactions they have with stuns like a warrior.

Did not test with basilisk venom, knockbacks, or knockdowns. Immobilize was tested and it works fine.

CCs overwrite each other after patch

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Posted by: Larynx.2453

Larynx.2453

Tested this with the new build, bugged still.

CCs overwrite each other after patch

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Posted by: Dommmmmmmmmm.6984

Dommmmmmmmmm.6984

Interesting, I could’ve sworn it’s always been like this though.

CCs overwrite each other after patch

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Posted by: coglin.1867

coglin.1867

Always been that way. It simply depends on the nature of the CC.

For example, if a necro fears an enemy player or mob toward an engineer, and the engineer uses personal battering ram to launch the player/mob, then of course the fear becomes irrelevant at that point.

similarly if a necro fears a player/mob then a warrior uses the shout “fear me”, then to the best of my knowledge the fears stack in duration.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

CCs overwrite each other after patch

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Posted by: Larynx.2453

Larynx.2453

Always been that way. It simply depends on the nature of the CC.

For example, if a necro fears an enemy player or mob toward an engineer, and the engineer uses personal battering ram to launch the player/mob, then of course the fear becomes irrelevant at that point.

similarly if a necro fears a player/mob then a warrior uses the shout “fear me”, then to the best of my knowledge the fears stack in duration.

No, the fear removes the stun effect. Test it yourself. It has never behaved this way. Dazes and stuns would simply stack up the target with the longest one taking priority. (by stack, I don’t mean like conditions. I mean the effect for daze/stun would appear on the target)

Maybe I’m not clear enough, so let me give an example.

A ranger is stunned for 3.45 seconds by a skullcrack. 1 second into the skullcrack, so 2.45 seconds left, a thief uses head shot. The 0.25 second daze will overwrite and remove the 2.45 second stun. Once the 0.25 seconds is over, the target is no longer in a CC.

Prior to this update, the daze would have zero impact and the target would remain stunned.

CCs overwrite each other after patch

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Posted by: PaNDaCHUB.7583

PaNDaCHUB.7583

Please Fix it, That make me crazy when someone daze 1sec over my 3secs stun