4 Warriors, 3 Rangers, 3 Mesmers, 2 Engineers, 2 Guardians, and Necro, Thf, Ele
-Beastygate Beast Milk, OG BG Veteran Native
If you are chilled and knocked down, it is now increasing the duration of the knockdown.
This is happening because with the new patch, chill effects ALL TIMERS. This means that when you get knocked down, and those timers appear over all of your skills… it dictates how long you will stay on the ground, as it’s increasing the timers.
Yes, please fix this. Taking 1 way to perma-stunlock someone, just to add another im sure was not the intent of this change. Please, please, please take care of this before season 1 starts.
http://i.imgur.com/2AlyHVN.jpg
Seems fine to me. You should also buff the Chaos Storm from staff!
I think it is applying to any debuffs that add timers to your skills (like fears, knockdowns, knockbacks, launch, sink, float, pull, push)
Mind going more in-depth on this issue?
I tried replicating this with Backbreaker + chilled and was getting the correct CC durations.
What specific skills are being used on you when it seems to have extended duration?
Mind going more in-depth on this issue?
I tried replicating this with Backbreaker + chilled and was getting the correct CC durations.
What specific skills are being used on you when it seems to have extended duration?
Hmm, are you timing it manually, or are you using the in-game UI timers? Because the UI timers will remain the same number, but take longer to tick down.
Seems to be back to normal after the last hotfix, tested again with backbreaker and earthshaker. Thanks for taking a look Josh!
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