If you haven’t heard of this yet, if a player doesn’t select a target, turns autotargeting off, and uses right click to pan the camera straight down, they can cut travel distance of animations short.
While at first glance this might not seem like a big deal – it actually allows for in-game mechanical advantages.:
-Thieves can Heartseeker more on a smoke field for more stealth because they aren’t being leaped out of position.
-Daredevil Whirling Charge’s travel distance can be cut short to ensure all 3 instances of damage affect a mob.
-Elementalist can cancel the travel distance on Burning Speed
Etc.
According to this dev post from about a year ago – it sounds like this is pretty much definitively unintended:
https://forum-en.gw2archive.eu/forum/professions/thief/Action-Cam-Thief-Issues/first#post5665782
The quote I’m referring to is:
Player:
“pointing the camera down does not shorten the Heartseeker’s leap, making it much more difficult to jump inside Black Powder multiple times.”
Joel Helmich’s Response:
“The behavior you want is almost certainly a bug in the first place, so I’m not sure what to tell you.”
Is this truly intended?
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.