Camera Cuts Travel Distance of Skills

Camera Cuts Travel Distance of Skills

in Bugs: Game, Forum, Website

Posted by: Mixchimmer.7230

Mixchimmer.7230

If you haven’t heard of this yet, if a player doesn’t select a target, turns autotargeting off, and uses right click to pan the camera straight down, they can cut travel distance of animations short.

While at first glance this might not seem like a big deal – it actually allows for in-game mechanical advantages.:

-Thieves can Heartseeker more on a smoke field for more stealth because they aren’t being leaped out of position.

-Daredevil Whirling Charge’s travel distance can be cut short to ensure all 3 instances of damage affect a mob.

-Elementalist can cancel the travel distance on Burning Speed

Etc.

According to this dev post from about a year ago – it sounds like this is pretty much definitively unintended:

https://forum-en.gw2archive.eu/forum/professions/thief/Action-Cam-Thief-Issues/first#post5665782

The quote I’m referring to is:

Player:
“pointing the camera down does not shorten the Heartseeker’s leap, making it much more difficult to jump inside Black Powder multiple times.”

Joel Helmich’s Response:

“The behavior you want is almost certainly a bug in the first place, so I’m not sure what to tell you.”

Is this truly intended?