Why do you make the camera angle relevant to the environment rather than to the character. It is not a feature length film, ghosting out pixels already eliminates the sense of reality. In real life, I can still see in front of me when there is a wall too close behind me. Assign the ghosting to obstructing environments, rather than the character. This “technology” or programming technique has been available since the mid 90’s, so I don’t understand why it is not implemented. Most other MMOs don’t use this method because jumping has no merit, and the environment isn’t the focus of the game play. You too can lazy out and only worry about the areas pertinent to affected game play, ie, the jumping puzzles.