Q:
Q:
I would dearly love to see a change, or an option to change, the behavior of the camera after the player is defeated. This business of flipping the camera to a birds-eye view and then circling over the corpse like a vulture is incredibly annoying for several reasons.
— After a while it makes me dizzy.
— It’s annoying not to be able to watch what’s going on around me while awaiting revival or deciding whether to wait or waypoint out.
— After revival, or when restarting an instance from a checkpoint, it is annoying to have to reposition the camera so I’m not looking at the top of my character’s head and can see what I’m shooting at. In some cases, such as some of the Living Story combat, the extra second to do this and get reoriented just pointlessly adds to the difficulty, since the character is being revived right in the middle of combat.
One can’t even maintain camera control when defeated by holding down the mouse button. It works for a short time, and then the game snatches back camera control. Taking control away from the user like this is, for no apparent good reason, does not seem like great design.
I’m honestly puzzled by why this camera behavior even exists in the first place, unless the goal is to inflict some minor punishment on the player for the sin of being defeated. Please consider a change!
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.