Champ Coil Commander losing aggro, healing

Champ Coil Commander losing aggro, healing

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Posted by: newzac.5783

newzac.5783

A guildie and I are trying to open the Crucible of Eternity, but when the Commander teleports away from where we’re fighting him, he losing aggro and heals to full. This is incredibly frustrating, and I’ve done this event many, many times in the past and have never had this problem, even with just two people fighting him.

On the plus side, his CITIZENS-esque dialogue is no more! But I’d take that over an impossible event…

Thanks!

Champ Coil Commander losing aggro, healing

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Posted by: Keraider.8194

Keraider.8194

I think this is an intended mechanic of the boss. The way you do it is to have a group of players spread out to a few locations(around 3) where they can immediately re-aggro the boss when he teleports. It is completely doable with a 5 man party. AFAIK this mechanic hasn’t changed since the launch of GW2

Champ Coil Commander losing aggro, healing

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Posted by: randomfightfan.4091

randomfightfan.4091

You need to learn the mechanics of the boss fight is all. Working as intended, just spread out.

Check out my page for some good thiefisms :)
http://www.youtube.com/user/randomfightfan/videos?view=0&flow=grid

Champ Coil Commander losing aggro, healing

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Posted by: newzac.5783

newzac.5783

I know how the fight works, but I used to be able to unlock this dungeon with just one other person. Many times pre-guesting I set out for a 4 a.m. PUG run where the party was not on the same server, and two of us were able to stick together and beat him. His leashing mechanic seems to have changed and, in my opinion at least, he seems bugged. There are no other teleporting boss fights in the game where losing aggro and healing to full is part of the mechanic.

Champ Coil Commander losing aggro, healing

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Posted by: Ayrilana.1396

Ayrilana.1396

He has always been like that. You need to spread out.

Champ Coil Commander losing aggro, healing

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Posted by: Khisanth.2948

Khisanth.2948

I know how the fight works, but I used to be able to unlock this dungeon with just one other person. Many times pre-guesting I set out for a 4 a.m. PUG run where the party was not on the same server, and two of us were able to stick together and beat him. His leashing mechanic seems to have changed and, in my opinion at least, he seems bugged. There are no other teleporting boss fights in the game where losing aggro and healing to full is part of the mechanic.

Well there is one other boss …
One of the CoE story mode boss will keep teleporting itself backwards until it leashes itself if you stand on the wrong position.