Is anyone else noticing this?
It seems like a seriously trivial thing, but it’s also… weird and annoying.
So. If you’re not doing anything, and you’re using your camera (right click and such) to view around you, and move in that direction… your character moves in that direction. When, however, you stop for a tree, and you go slightly too far, click F, your character turns to the tree (makes sense). Mosey on your way by pressing your forward key… and your character walks in the direction it is facing…
Seems like it should be working like that, but it hadn’t been doing that before. If the camera was turned a specific way, the character would walk that way regardless of which way it turned in combat/logging/mining/etc.
Another example that happened (A LOT in fractals)… super massive mob where I’m in the middle of all the enemies, and my character is fighting them. All the particle effects make me somewhat unaware of which way my character is actually turned. My camera angle, however, is turned AWAY from the cliff (yay cliffside)… Up until today, it was safe to assume that I could just press forward, and my character would move in the direction the camera was facing. To my dismay, I pressed forward and my character walked happily off the cliff in cliffside – completely opposite from the camera angle… – because she was fighting a monster on the cliff, and I didn’t re-click the camera view to remind my character that, hey, I’m looking away from the cliff… and walking off that direction is a bad idea…
Please tell me this isn’t just happening to me?
I had to do a few tests to figure out that, yes, it is dependent upon the character interacting (via log chopping, or mob hacking) with something in a different direction than the camera view, and not re-clicking the camera before moving. (am I making any sense??)