Characters Fading in and out

Characters Fading in and out

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Posted by: Originalname.2843

Originalname.2843

Whenever Im in Lions Arch I never see any other players until Im right next to them and then they fade in but when I turn my camera away from them they fade back out. Also large groups of people fade in and out. This is extremely annoying and I dont know why it happens. I turned my LOD to Ultra and it didnt help at all. Any suggestions?

World – Gate of Madness

Characters Fading in and out

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Posted by: Mimizu.7340

Mimizu.7340

that is server-side culling, nothing you can do about it.

Mimizu Heavy Industries [Doll] – Underworld

Characters Fading in and out

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Posted by: Fay.2735

Fay.2735

I’ve hated this for so long, Lion’s Arch looks like a ghost town unless you stand right on top of people and even then it takes a while to load people in. I would like to have the option to choose the culling settings so I can actually see people. This issue is also really bad for WvW. It just ruins immersion so much if you can’t see a person standing 4 steps away from you.

•— Fay Everdunes | Fay Erduna | Lilyfay (Fay.2735) — Mesmer/Revenant — [NA]FA — 8k±Hrs Played —•
Have you heard of the city? The ancient uru? Where there was power to write worlds

Characters Fading in and out

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Posted by: StormageddonBK.9842

StormageddonBK.9842

I got my first real experience of mass culling last night. In WvW I saw 5 of my team beating down on an enemy and I thought ’I’ll join in’ (shameful I know…). As soon as I began to attack I was downed without being hit. Half a second later I saw the map was littered with dead allies and then the enemy zurg appeared all around me. I had no chance to avoid the death…

I don’t know what ANet is doing to fix the problem but it seems like lag and culling are going in the wrong direction. I hope they’ll be able to fix it.

Characters Fading in and out

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Posted by: Originalname.2843

Originalname.2843

Tough break Stormageddon, I hope Arena Net fixes this before I run into a similar situation.

World – Gate of Madness