Charr neck issue

Charr neck issue

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Posted by: Ridley.1098

Ridley.1098

I’m sure I’ve seen this issue before but I’m not sure if enough information was given to allow a fix to be worked up. It’s a texture problem I noticed for all Charr that use the head. In the picture you’ll notice the texture on the Charr’s neck to be stretched as if a polygon on the neck is out of place. This is an issue for all Charr that use the head on the first row/second column in the character generation screen for the males. When I go up to any Charr that has the related face in game they also have the texture issue. Doesn’t matter what they’re wearing either, they ALL have it.

I got up to level 50 before I noticed it, but its one of those things that I notice so much more now that I saw it once.

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Charr neck issue

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Posted by: Ridley.1098

Ridley.1098

This other picture shows a generic NPC with the same exact problem just less noticeable. Go up to any Charr with the same head model and they have at though. This goes for me at least, not sure if its an issue related to my computer specifically or if its for everyone but I find it worth bringing it up to see where it leads to.

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Charr neck issue

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Posted by: Ridley.1098

Ridley.1098

Here it is again noticed during PVP

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Charr neck issue

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Posted by: Ridley.1098

Ridley.1098

And during a conversation. Stupid thing won’t go away or let me forget it.

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Charr neck issue

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Posted by: Ridley.1098

Ridley.1098

Curious if anyone else notices this or if its related to my computer.

Charr neck issue

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Posted by: Egon Vidar.9125

Egon Vidar.9125

Oh man, I never noticed it before.. Now I can’t unsee it. I have no idea how I missed it, it’s really obvious. You can also see an awful texture seam on my charr’s lower lip/chin, which I’ve posted about before.

Between the polygon issue and the texture problem, it just looks nasty as all get-out.

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Charr neck issue

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Posted by: Egon Vidar.9125

Egon Vidar.9125

Managed to get a better cap of it. It looks like yours sticks outward while mine caves in.

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Charr neck issue

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Posted by: Ridley.1098

Ridley.1098

Ah, well guess that means it might not just be locally to my computer. I see what you mean by the lower lip/chin too. Only really noticed when there’s light on it though.

Charr neck issue

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Posted by: Strongfort.2451

Strongfort.2451

This is due to something called (loosely) IK weighting. There are invisible “skeleton” structures that define the animations of characters made up of many connecting segments like a real skeleton.

After a skeleton is made the model’s geometry is assigned a value of how much that particular area moves based on the skeleton movement underneath.

In this case it appears that a few stray areas of the geometry were weighted improperly causing a section of the neck to move unintended due to other parts of the skeleton structure moving.

It’s certainly fixable, but I doubt it’s overly high on their list at the moment. It is quite annoying to look at for sure though.