Chronomancer Bugs (With Video Proof)

Chronomancer Bugs (With Video Proof)

in Bugs: Game, Forum, Website

Posted by: Step.1285

Step.1285

Here are a couple of Mesmer/Chronomancer bugs I’ve come across. Most of these are easily reproducable, and I’ve attached video, GIF, or image proof to each one.

1.) Chronophantasma doesn’t work in areas with forced transformations (Thuamanova Fractal, Urban Battleground Fractal, some story missions / dungeons, etc). You shatter the phantasms but they don’t respawn again. This has been effective ever since these transformation changes took effect.

How to Reproduce: Go into any instance where you’re forced into a transformation in which you can still use your skills (Thaumanova Fractal, Urban Battleground Fractal, Ascalonian Catacombs, etc), and turn on Chronophantasma. Spawn some phantasms, shatter them, and watch how they don’t respawn.

Video Proof: https://vid.me/LO5H

2.) Tides of Time doesn’t refund 20 seconds of the cooldown when catching the returning wave twice using Continuum Split (CS). Note that this only seems to happen when the Mesmer has no illusions out AND ends Continuum Split early.

How to reproduce: See GIF below. Start by casting Tides of Time, then cast CS before Tides of Time goes on cooldown. Once you see Tides of Time on Cooldown, end CS early and immediately cast another Tides of Time. You’ll catch both returning waves but only the first will give you the 10-second refund.

GIF Proof: https://gfycat.com/WillingMerryGull

3.) Continuum Split’s rift object doesn’t always visually disappear.

How to Reproduce: I can’t quite reproduce this yet, but I think it seems to happen more during the Thaumanova Anomaly fight.

Image Proof: http://puu.sh/ngfld.jpg

4.) If you cast two Gravity Wells in such a way that the second well starts before the first ends, then they sort of override each other and a lot of the crowd control and damage ticks don’t successfully land on the enemy.

How to Reproduce: Cast Gravity Well, hit CS before Gravity Well goes on cooldown, hit CS again after Gravity Well goes on cooldown, immediately cast Gravity Well again before the first Gravity Well ends.

Video Proof: https://vid.me/JEUq

5.) The Phantasmal Haste trait (+20% phantasm attack frequency) doesn’t affect the Shield phantasm. Easily reproducable.

How to Reproduce: Cast a Shield phantasm (Shield skill #4) without Phantasmal Haste and time its attack frequency. It should be one attack every ~8 seconds. Then, try it with Phantasmal Haste. The attack frequency remains the same. In the below video you can see me cast the phantasm both with and without Phantasmal Haste (the main screen = with, the top-right overlay = without) and you can see how the attack rate is exactly the same.

Video Proof: https://vid.me/1h87

6.) If you receive lethal damage in Continuum Split, the intended behaviour seems to be that it will cast Continuum Shift and revert you out of CS automatically (see this video for proof). Sometimes, and I can’t for the life of me figure out how to reproduce this, it actually downs you within CS. The rift object that’s left by Continuum Split is literally right next to my downed body, but for some reason it didn’t automatically revert me back. I still haven’t figured out how to reproduce this and I have no proof.

How to Reproduce:

Video Proof:

7.) This is a weird one. Casting Mind Stab and waiting a split second before moving will root you in place until the animation is finished entirely. If you move right after you cast Mind Stab this isn’t an issue.

How to Reproduce: Stand still, cast Mind Stab (Greatsword #3), and pay attention to the yellow bar above your skill bar. Once it’s almost completely disappeared, try moving forward. You should be rooted in place. The video shows it happening to me – despite me hitting my “move” button only slightly after casting Mind Stab, my character only starts moving once the animation is complete.

Video Proof: https://vid.me/jYct

8.) Getting interrupted while casting Well of Precognition puts it on a full cooldown, unlike other skills where an interrupt puts the skill on a cooldown of a couple of seconds.

How to Reproduce: Try and get yourself interrupted as you cast Well of Precognition. My favourite place to do this is on the traps in the Cliffside Fractal. It should go on a 45-second cooldown.

Video Proof: https://vid.me/Qm6v

9.) The “Sluggish” Mistlock Instability in fractals 61 – 70 is supposed to increase the recharge on your abilities by 25% if you cast them while having a condition on you. For some seemingly unrelated reason, if you have a condition on you, the instability also stops the Mesmer skill Mimic from working.

How to Reproduce: Enter any fractal from difficulty scale 61 to scale 70, and allow yourself to get inflicted by a condition. Cast Mimic, followed by another skill, and note how it doesn’t recharge the cooldown of the skill so you can cast it again. In the video below I enter scale 67, allow myself to get crippled, and then cast Mimic with Blink, to no avail.

Video Proof: https://vid.me/jY6t

10.) The +33% daze duration from Rune of the Mesmer does not apply when you take the trait Confounding Suggestions. This works fine without the trait (can provide video proof of that), but with the trait, it doesn’t affect the stun at all.

How to Reproduce: Pop into PvP, take the Domination trait line with Confounding Suggestions, and take Rune of the Mesmer. The stun you inflict remains the same duration. See the below video where I compare with Rune of the Mesmer (main screen) and without (overlay).

Video Proof: https://vid.me/Rpl0

Please post here if you have any more Mesmer bugs and I’ll try and reproduce them as best as I can!

Chronomancer Bugs (With Video Proof)

in Bugs: Game, Forum, Website

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Thanks for collating and documenting each of these bugs. I am guessing that some of these are already in the pipeline (but none as far I noticed are in the known issue tracker — which just means GWA hasn’t had time to update it).

John Smith: “you should kill monsters, because killing monsters is awesome.”