Cristaean/Minerva Matter
Vintage Gaming [VG] |Blinkie Ponie Armie [BPA]
Jade Quarry
Vintage Gaming [VG] |Blinkie Ponie Armie [BPA]
Jade Quarry
I’ve had this bug since HoT, maybe longer, but since there are so few cinematics in the game, it’s not something I come across that often.
I have my Windows PC’s default audio output through speakers. I have specified in GW2, however, for my audio device to be my headset. In normal gameplay this works fine with game sound coming through the headset as expected. During cinematics, however, the following occurs:
The speech in the cinematic will continue to play through my headset as expected. The music, however, will play out of my speakers.
If I set the Windows default audio output to headset, and the in-game Audio Device to speakers, then speech will go to the speakers, and music to the headset
If the in-game audio device is set to Default Device, both music and speech will go to the designated Windows audio output path as expected.
I’ve tested this behaviour with the introduction to Fractals cinematic (since it’s easy to replay) but have seen it happen with others, such as the opening and final cinematics of HoT, and the recent Living World 3 airship cinematic
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