Citadel of Flame Graphics Bug

Citadel of Flame Graphics Bug

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Posted by: Aapheus.5780

Aapheus.5780

This has been going on for several weeks now, since one of the updates, but it’s been too long now for me to remember which one.

When you get to the tunnel in Path 1 of Citadel of Flame Explorable mode with the rolling balls of fiery insta-death, said balls are invisible. You can see their shadows and a red bar where they’re supposed to be, but you can’t see the actual balls, which makes it very difficult, though not impossible, to get across without a mesmer.

Not everyone seems to have this problem, but I’ve noticed that many do. I’ve tried searching for a solution to this, but the search function on these forums doesn’t work properly (returns No Results even when I enter search terms I know for a fact exist), and Google hasn’t helped either.

I’ve run the repair utility and I’ve updated my graphics drivers, to no avail. Sometimes, if it takes us long enough to get through the tunnel, because we don’t have a mesmer, they’ll suddenl appear, but this tends to take longer than it should even take to do the whole path.

“Sharpen your blades and protect your vitals — I’m back!”

Citadel of Flame Graphics Bug

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Posted by: STRanger.5120

STRanger.5120

I’ve seen a solution somewhere, something with specific graphic option in-game, try to google it, it should be easy to find.

#ELEtism 4ever

Citadel of Flame Graphics Bug

in Bugs: Game, Forum, Website

Posted by: Gator.5729

Gator.5729

It has to do with your culling settings in the graphics options. The one where you set the maximum number of character models that are visible. If you set it to max while you are in CoF the boulders should be visible.

Citadel of Flame Graphics Bug

in Bugs: Game, Forum, Website

Posted by: Aapheus.5780

Aapheus.5780

Thanks, I’ll give that a try.

“Sharpen your blades and protect your vitals — I’m back!”