Xystus Furtim – Human Theif
Server: Stormbluff Ilse
(edited by Xystus.3241)
Realm: Stormbluff Isle
Time: ~9pm EST
We ended Phase 1 (Break the Wall) with Jormag at 40% health.
Phase 2 (No Wings), instead of spawning at 50% health, he was at 100%.
I did not see anything in the patch notes with this change.
(edited by Xystus.3241)
And it apparently gained +10 billion hp-we noticed we were doing damage (white numbers on screen) but the hp bar didn’t move. Was funny though
(this was on yak’s bend)
edit: well it appears some people see the life bar moving…idk if they’re trolling or not
We had the same experience on Dragonbrand. The Claw has become a force to be feared.
Ah it seems there’s some delay w/his hp being displayed for some players-we still took it down
Is this a bug? This is unecessary
Same here on maguuma, bug or intended anet?
I support this buff!
Same on Aurora Glade. Bug or intended ?
Same on Isles of Janthir, also had Grenth bug. Jonez insta dies with 10 seconds left in the defense mission and no aggro on him.
Same on Drakkar Sea.
Same on Devona’s Rest. Assume it’s a buff not a bug, but that puts it way out of line with the other events of that scale in terms of time commitment. Took at least 40 minutes from the end of the pre.
Same on Sanctum of Rall. Making an event longer doesn’t equate to more difficult, if that’s what Arenanet was going for. It’s just bloody annoying.
EDIT: 30 mins 47 seconds to kill the Claw. Ridiculous.
(edited by Antisceptic.9174)
That took 10-15 minutes longer than it should. My banner boosts and magic find increase ran out before I could kill it.
Same on Sanctum of Rall. Making an event longer doesn’t equate to more difficult, if that’s what Arenanet was going for. It’s just bloody annoying.
EDIT: 30 mins 47 seconds to kill the Claw. Ridiculous.
Time to kill does not match quality of loot.
Please check on this. It’s really boring now.
Please check on this. It’s really boring now.
>Implying it wasn’t really boring alredy.
Now it’s just double boring as before.
Same on SoS, as if the dragon battle was already boring and unrewarding enough. With 50+ bodies on this fight, it’s become a 30min+ battle. Please fix it.
I’d support a more tactical CoJ fight than just spamming skills (either regular or vigil weapon) at ice shards though.
This event was long a extremely boring to start with… Now its not boring anymore, its undoable! Thats how bad it is
Same on Ehmry Bay
It’s nice to have the timers for more chests, like the Dredge and Modnir. I don’t even bother with Jormag anymore.
Just happened on Anvil Rock!
I dont think its a bug, i think it was intentional.. you know how Anet thinks: “Oh a hard boss got alot of HP” Just look at HoTW bosses
Ye this is all the time now on every server afaik.
Content Designer
https://forum-en.gw2archive.eu/forum/game/events/Jormag-goes-to-full-health-in-second-stage/2288811
TL;DR is that we’re investigating this. It was not an intentional change.
https://forum-en.gw2archive.eu/forum/game/events/Jormag-goes-to-full-health-in-second-stage/2288811
TL;DR is that we’re investigating this. It was not an intentional change.
But the ledge removal was, right? Hard to make such a change incidentally.
https://forum-en.gw2archive.eu/forum/game/events/Jormag-goes-to-full-health-in-second-stage/2288811
TL;DR is that we’re investigating this. It was not an intentional change.
But the ledge removal was, right? Hard to make such a change incidentally.
Guess they didn’t watch the ledges.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.