Cliffside Fractal chanters needs a patch
Not sure if it’s a bug but “working as intended” seems a stretch. There’s a method you can use where you keep one chanter alive on the first side, but the path is very punishing if you mess that up, disproportionately to the rest of the fractal imo. Could do with some balancing.
There is no bug. It’s working just like they intend it. If you have a problem with it, you should go to a subforum where suggestions are listened, here they have enough with checking the real bugs, that are tons. You’ll get no attention for a change in difficulty suggestion in the bug subforum.
How does that help make it easier then? if you can’t kill them in the first place and wipe just to have all the chanters respawn it’ll impossible to beat the second time around. If you can’t beat it with the 2 chanters in the first place what makes them think that’ll you beat it with 8 chanters? Patching it to make it more difficult seem ridiculous to me. One chance to beat the cliffside instance and if you fail it’s over, big waste of time and means that pug groups will be more frustrated with this cliffside fractal than other organized groups. Not everyone can find a guild group to run at the time of their convience.
Anet might as well make fractal the dungeon not to do for random people getting together. They might as well make Water and Swamp fractal harder and longer too. Lets not let random people do fractal and make it a guild only dungeon.
(edited by Wicked Rin.1972)
There is no bug. It’s working just like they intend it. If you have a problem with it, you should go to a subforum where suggestions are listened, here they have enough with checking the real bugs, that are tons. You’ll get no attention for a change in difficulty suggestion in the bug subforum.
Well guess what? I checked up on this and apparently it is a bug. Learn to research your stuff before saying the wrong things to other people.
There is no bug. It’s working just like they intend it. If you have a problem with it, you should go to a subforum where suggestions are listened, here they have enough with checking the real bugs, that are tons. You’ll get no attention for a change in difficulty suggestion in the bug subforum.
Well guess what? I checked up on this and apparently it is a bug. Learn to research your stuff before saying the wrong things to other people.
Hahahaha
Ok, enlighten me. Link me to a dev’s intervention or response, saying this is a bug.
Well guess what? There have been dozens of threads on this and apparently no dev ever treated it as a bug. Learn to use the search feature before opening a new thread for an alredy touched matter.
There is no bug. It’s working just like they intend it. If you have a problem with it, you should go to a subforum where suggestions are listened, here they have enough with checking the real bugs, that are tons. You’ll get no attention for a change in difficulty suggestion in the bug subforum.
Well guess what? I checked up on this and apparently it is a bug. Learn to research your stuff before saying the wrong things to other people.
Hahahaha
Ok, enlighten me. Link me to a dev’s intervention or response, saying this is a bug.
Well guess what? There have been dozens of threads on this and apparently no dev ever treated it as a bug. Learn to use the search feature before opening a new thread for an alredy touched matter.
Hmm. I see that some one else should use the search button as well. Here is the link to the post with the dev comments on the issue.
https://forum-en.gw2archive.eu/forum/game/dungeons/Fractal-Cliffside-arm-seals-after-update/first
There is no bug. It’s working just like they intend it. If you have a problem with it, you should go to a subforum where suggestions are listened, here they have enough with checking the real bugs, that are tons. You’ll get no attention for a change in difficulty suggestion in the bug subforum.
Well guess what? I checked up on this and apparently it is a bug. Learn to research your stuff before saying the wrong things to other people.
Hahahaha
Ok, enlighten me. Link me to a dev’s intervention or response, saying this is a bug.
Well guess what? There have been dozens of threads on this and apparently no dev ever treated it as a bug. Learn to use the search feature before opening a new thread for an alredy touched matter.Hmm. I see that some one else should use the search button as well. Here is the link to the post with the dev comments on the issue.
https://forum-en.gw2archive.eu/forum/game/dungeons/Fractal-Cliffside-arm-seals-after-update/first
I still don’t see where he says this is a bug. A high difficulty is not the same as a bug. They’re going to change something to reduce difficulty, that is nothing like fixing a feature that is not working as intended (hence, a bug).
My party the other day arrived at the seals with all 8 chanters already present instead of 2. That’s not high difficulty, that is definitely a bug.
My party the other day arrived at the seals with all 8 chanters already present instead of 2. That’s not high difficulty, that is definitely a bug.
That would definitely be a bug. Since it’s intended to have only 2 at the beggining, and respawn 8 only when those 2 are killed.
On the other hand, the issue we’re talking about is that the whole arm seal part is not reset upon wipe, making impossible the usual strategy and rising the difficulty a lot. I’ve had to quit a couple of times in 40+ when this part went south. Then again, I still have to read a dev saying this is a BUG, and the chanters should reset on wipe. I’ve never seen it because this is the way it was designed. It’s not a bug. It’s something that surely needs a little rework, but not a bug to be fixed since it’s working as intended.
I have no words, Gator and AeroJavi you posted the link: https://forum-en.gw2archive.eu/forum/game/dungeons/Fractal-Cliffside-arm-seals-after-update/page/2#post2417969 (to the same topic).
Yet you two both failed to read what the dev said. Go back and read it, and if I’m still wrong or I’m right just forget about it. Anyway, I’m just tired of this “you post” “I post” thing, it’s off topic.
The reason I believe it’s a bug is because if something is “reset” it should go back to the original amount. If it started at 2 chanters it should “reset” back to 2, not 2 chanters along with the mob that appear after the original 2 are dead.
I hate the chanters because for fractal (I often pug, heck that’s mostly where all my level ups came from), once we reach cliffside, if the party “doesn’t” wipe then we succeed. Otherwise, almost 100% of the time after a party wipe the fractal cannot be continued, because party members do not have the side profession to sub in to help save the run.
The reason I believe it’s a bug is because if something is “reset” it should go back to the original amount. If it started at 2 chanters it should “reset” back to 2, not 2 chanters along with the mob that appear after the original 2 are dead.
No… that’s not a bug. A bug is a feature not working as intended. Fine that the difficulty of that fractal is way too high in 40+ runs due those not-resetting chanters on wipe. But, you see, that’s just my opinion, and yours. Those chanters are not supposed to reset to 2-spawn on a wipe. They are working as intended. The intended working is a kitten of difficulty, but you’re very wrong about what a bug is.
so anet can fix
“Improved the visibility of the currently selected skin in the Achievement panel’s reward screen.
Updated Zenith weapon skins to be account bound.
Fixed a bug that would prevent players from receiving their achievement chest if encumbered.
World: Rata Sum – The Arcane Council have relaxed their No Trespassing zone slightly, allowing access to the Idea Incubation Lab once again.”
but can’t fix things that have been broken for 3 weeks+?
And adds a kite…
(edited by Balistic.5782)
No… that’s not a bug. A bug is a feature not working as intended. Fine that the difficulty of that fractal is way too high in 40+ runs due those not-resetting chanters on wipe. But, you see, that’s just my opinion, and yours. Those chanters are not supposed to reset to 2-spawn on a wipe. They are working as intended. The intended working is a kitten of difficulty, but you’re very wrong about what a bug is.
Talking to you is pointless. I had a much better time with cliffside fractal before this patch. At least back then when my party wiped and killed only 1 chanter, we came back seeing only “1” chanter and continue on until we finished the seals. “After” this patch that Anet made, even if we were to kill 1 or 0 chanters then have a party wipe, we’ll come back with a crap load of chanters to deal with.