CoF Path 1: Invisible Flame Balls

CoF Path 1: Invisible Flame Balls

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Posted by: Remz.9083

Remz.9083

I haven’t seen a topic on this subject in the 4 pages. And because Forum search is broken I’ll leave this just here.

In Citadel of Flame on path 1 the flame balls which you have to run through are often invisible.
This makes it very hard to run through, because the only way to see some of it is to hover over your cursor.

Please DO NOT move this topic to the Dungeon forums, no developer ever looks at that(except Colin a few days ago).

If anyone knows a temp fix for this issue, share it please. I heard alt tabbing, but that doesn’t seem to work, not in Windowed Fullscreen or Fullscreen.

CoF Path 1: Invisible Flame Balls

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Posted by: Feniks.6842

Feniks.6842

A work-around-the-issue is looking at the shadows (from the flame balls) moving on the ground.

CoF Path 1: Invisible Flame Balls

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Posted by: Bratpirat.6137

Bratpirat.6137

I have the same problem.

CoF Path 1: Invisible Flame Balls

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Posted by: Fried Coffee.4075

Fried Coffee.4075

I have the exact same problem!

CoF Path 1: Invisible Flame Balls

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

I was there last night. Three of us had no problem seeing them; two did. The ones who couldn’t see had their video settings tuned down, but we didn’t stay to troubleshoot to figure out which setting(s) might be affecting this.

John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: BadMed.3846

BadMed.3846

Same happening for me across 2 different accounts. Any plans to fix this? Few patches have come in since this started and still fix for this.

CoF Path 1: Invisible Flame Balls

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Posted by: Horror.8741

Horror.8741

I had the same problem with the flame balls, but now its ok and see them after some runs changing graphic options to find that the settings for Character model was the problem.
My settings that are working for me:
- Character Model Limit set to Medium or above
- Character Model Quality set to Low or above
Seems the objects counts as characters and they are affected by model limit setting.
I hope this fix it for you.

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Posted by: BadMed.3846

BadMed.3846

Thanks. Will try.