CoF Path1 "invisible" boulders.
Yup happened to two people in my group.
Also small warning, im guessing someones going to comment on your build. Be prepared.
Oh, come on. You can hardly make a judgment with what’s shown on the screenshot. Much of what makes a build good or bad largely runs in the background, which is definitely not shown here.
Anywho, would this be more of a bug, or do you think it was intended?
Yup happened to two people in my group.
Also small warning, im guessing someones going to comment on your build. Be prepared.
What build? Also this belongs in the bug forum no?
While this probably does belong in the bug thread, it relates to a dungeon path so I think it can at least be here too without friction, and I’m uncertain if the bug forum gets as many people reading.
And what’s this about builds? This is meant to show something that is a genuine problem with this path now (Had it happen again on another Path 1 run roughly 30 minutes ago as of this post) if this glitch/bug continues, not argue over how to do this path the fastest or whatever. Save that for another thread.
He’s talking about your axe/wolf ranger build.
a lot of things are refusing to render for me lately
It happens if your Character Model Quality (Graphics Options) is set to low. Set it to medium before entering the dungeon and you’ll see the fireballs, since I believe ANet forgot low-res models for the blobs of fire.
Okay, I’ll give it a try next time. Still, my settings have always been low, yet this has only happened very recently. Hopefully that solves it, but this is a potential problem.
I have that issue, too, and every time I enter. Only graphic settings that are on low for me, are the ones to ease zergs in WubWub… :/
Will try pimping ’em up for next time, just to be sure.
I think the boulders go invisible if they detect a hammer warrior nearby. Need confirmation on that, though.